#pragma once #include "LabelView.h" #include "gui/VBlankTextureLoader.h" class alignas(32) Label3DView : public LabelView { public: Label3DView(u32 width, u32 height, u32 maxStringLength, const nft2_header_t* font, VBlankTextureLoader* vblankTextureLoader); void InitVram(const VramContext& vramContext) override; void Draw(GraphicsContext& graphicsContext) override; private: void UpdateTileBuffer() override; u32 _texVramOffset = 0; VBlankTextureLoader* _vblankTextureLoader; VBlankTextureLoadRequest _textureLoadRequest; };