#include "common.h" #include #include #include "gui/Gx.h" #include "gui/GraphicsContext.h" #include "../ITheme.h" #include "MaterialMainBackground.h" #define BLOCK_VTX_PACK(x, y, z) (((x)&0x3FF) | ((((y) >> 3) & 0x3FF) << 10) | ((z) << 20)) void MaterialMainBackground::Draw(GraphicsContext& graphicsContext) { Gx::MtxIdentity(); Gx::PolygonAttr(GX_LIGHTMASK_NONE, GX_POLYGON_MODE_MODULATE, GX_DISPLAY_MODE_FRONT, false, false, false, GX_DEPTH_FUNC_LESS, false, 31, 0); Gx::TexImageParam((128 * 1024) >> 3, false, false, false, false, GX_TEXSIZE_8, GX_TEXSIZE_8, GX_TEXFMT_PLTT16, false, GX_TEXGEN_NONE); graphicsContext.GetRgb6Palette()->ApplyColor(Rgb<6, 6, 6>(_materialColorScheme->inverseOnSurface)); Gx::Begin(GX_PRIMITIVE_QUAD); Gx::TexCoord(0, 0); REG_GX_VTX_10 = BLOCK_VTX_PACK(0, 0, 500); REG_GX_VTX_10 = BLOCK_VTX_PACK(0, 192, 500); REG_GX_VTX_10 = BLOCK_VTX_PACK(256, 192, 500); REG_GX_VTX_10 = BLOCK_VTX_PACK(256, 0, 500); Gx::End(); } void MaterialMainBackground::LoadResources(const ITheme& theme, const VramContext& vramContext) { mem_setVramAMapping(MEM_VRAM_AB_LCDC); *(vu32*)0x06800000 = 0; mem_setVramAMapping(MEM_VRAM_AB_TEX_SLOT_1); }