#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/ds_rules #--------------------------------------------------------------------------------- # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary files # all directories are relative to this makefile #--------------------------------------------------------------------------------- BUILD := build SOURCES := source \ source/core INCLUDES := include source ../common DATA := data GRAPHICS := gfx #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -marm -mthumb-interwork -DLIBTWL_ARM9 -DARM9 CFLAGS := -g -Wall -O2\ -march=armv5te -mtune=arm946e-s -fomit-frame-pointer\ -ffunction-sections -fdata-sections\ -ffast-math \ -fno-devirtualize-speculatively \ -Werror=return-type \ $(ARCH) CFLAGS += $(INCLUDE) CXXFLAGS := $(CFLAGS) -std=gnu++23 -Wno-volatile -fno-rtti -fno-exceptions -fno-threadsafe-statics\ -Wsuggest-override -Werror=suggest-override CFLAGS += -Werror=implicit-function-declaration ASFLAGS := -g $(ARCH) $(INCLUDE) -march=armv5te -mtune=arm946e-s LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map),--gc-sections,--use-blx -ffunction-sections -fdata-sections #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -ltwl9 -lnds9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBNDS) $(CURDIR)/../../../libs/libtwl/libtwl9 $(CURDIR)/../../../libs/libtwl/common #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export ARM9ELF := $(CURDIR)/$(TARGET).elf export DEPSDIR := $(CURDIR)/$(BUILD) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(PNGFILES:.png=.o)\ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) *.elf *.nds* *.bin #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(ARM9ELF) : $(OFILES) @echo linking $(notdir $@) @$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) %.nft2.o : %.nft2 @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # This rule creates assembly source files using grit # grit takes an image file and a .grit describing how the file is to be processed # add additional rules like this for each image extension # you use in the graphics folders #--------------------------------------------------------------------------------- %.s %.h: %.png %.grit #--------------------------------------------------------------------------------- grit $< -fts -o$* -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------