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Martin Krošlák 125231d2c4 Move line width out of line polygon mode
Line width state is not tied only to line polygon mode and storing it
there has correctness implications on Vulkan back-end. This is
problematic for gfx-portability when targeting Vulkan back-end, since it
can cause correct Vulkan application to trigger validation errors.
2020-02-01 17:19:14 +01:00

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(
resources: {
"image.color": Image(
kind: D2(1, 1, 1, 1),
num_levels: 1,
format: Rgba8Unorm,
usage: (bits: 0x15), //COLOR_ATTACHMENT | TRANSFER_SRC (for reading) | SAMPLED (temporary for GL)
),
"pass": RenderPass(
attachments: {
"c": (
format: Some(Rgba8Unorm),
samples: 1,
ops: (load: Clear, store: Store),
layouts: (start: General, end: General),
),
},
subpasses: {
"main": (
colors: [("c", General)],
depth_stencil: None,
)
},
dependencies: [],
),
"image.color.view": ImageView(
image: "image.color",
kind: D2,
format: Rgba8Unorm,
range: (
aspects: (bits: 1),
levels: (start: 0, end: 1),
layers: (start: 0, end: 1),
),
),
"fbo": Framebuffer(
pass: "pass",
views: {
"c": "image.color.view"
},
extent: (
width: 1,
height: 1,
depth: 1,
),
),
"pipe-layout": PipelineLayout(
set_layouts: [],
push_constant_ranges: [],
),
"shader.passthrough.vs": Shader("passthrough.vert"),
"shader.passthrough.fs": Shader("passthrough.frag"),
"pipe.passthrough": GraphicsPipeline(
shaders: (
vertex: "shader.passthrough.vs",
fragment: "shader.passthrough.fs",
),
rasterizer: (
polygon_mode: Fill,
cull_face: (bits: 0),
front_face: Clockwise,
depth_clamping: false,
depth_bias: None,
conservative: false,
line_width: Static(1.0),
),
input_assembler: (
primitive: TriangleList,
with_adjacency: false,
restart_index: None,
),
blender: (
alpha_coverage: false,
logic_op: None,
targets: [
(mask: (bits: 15), blend: None),
],
),
layout: "pipe-layout",
subpass: (
parent: "pass",
index: 0,
),
),
},
jobs: {
"empty": Graphics(
framebuffer: "fbo",
clear_values: [
Color(Float((0.8, 0.8, 0.8, 1.0))),
],
pass: ("pass", {
"main": (commands: [
]),
}),
),
"pass-through": Graphics(
framebuffer: "fbo",
clear_values: [
Color(Float((0.8, 0.8, 0.8, 1.0))),
],
pass: ("pass", {
"main": (commands: [
BindPipeline("pipe.passthrough"),
Draw(
vertices: (start: 0, end: 3),
),
]),
}),
),
},
)