Files
gfx/work/data/vertex-offset.frag

10 lines
189 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in flat uvec4 v_color;
layout(location = 0) out uvec4 o_Color;
void main() {
o_Color = v_color;
}