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14 lines
363 B
GLSL
14 lines
363 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) out vec2 v_TexCoords;
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void main() {
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vec2 pos = vec2(0.0);
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if (gl_VertexIndex==0) pos = vec2(-1.0, -3.0);
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if (gl_VertexIndex==1) pos = vec2(3.0, 1.0);
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if (gl_VertexIndex==2) pos = vec2(-1.0, 1.0);
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gl_Position = vec4(pos, 0.0, 1.0);
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v_TexCoords = pos;
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}
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