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b24fd2759c
This will fully support PatchCheck.py. - Remove all trailing whitespace - Convert LF to CRLF by default - Update EFI_D_* to DEBUG_* - Re-enable CRLF check in PatchCheck.py Signed-off-by: Aiden Park <aiden.park@intel.com>
269 lines
8.1 KiB
C
269 lines
8.1 KiB
C
/** @file
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BMP Image Decoding
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Copyright (c) 2004 - 2014, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include <Library/GraphicsLib.h>
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#include <IndustryStandard/Bmp.h>
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#include <Protocol/GraphicsOutput.h>
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#include <Library/BlMemoryAllocationLib.h>
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#include <Guid/GraphicsInfoHob.h>
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/**
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Display a *.BMP graphics image to the frame buffer. If a NULL GopBlt buffer
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is passed in a GopBlt buffer will be allocated by this routine. If a GopBlt
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buffer is passed in it will be used if it is big enough.
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@param BmpImage Pointer to BMP file
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@param GopBlt Buffer for transferring BmpImage to the frame buffer.
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@param GopBltSize Size of GopBlt in bytes.
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@param GfxInfoHob Pointer to graphics info HOB.
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@retval EFI_SUCCESS GopBlt and GopBltSize are returned.
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@retval EFI_UNSUPPORTED BmpImage is not a valid *.BMP image
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@retval EFI_BUFFER_TOO_SMALL The passed in GopBlt buffer is not big enough.
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GopBltSize will contain the required size.
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@retval EFI_OUT_OF_RESOURCES No enough buffer to allocate.
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**/
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EFI_STATUS
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DisplayBmpToFrameBuffer (
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IN VOID *BmpImage,
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IN OUT VOID **GopBlt,
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IN OUT UINTN *GopBltSize,
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IN EFI_PEI_GRAPHICS_INFO_HOB *GfxInfoHob
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)
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{
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BMP_IMAGE_HEADER *BmpHeader;
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BMP_COLOR_MAP *BmpColorMap;
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer;
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *Blt;
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BOOLEAN IsAllocated;
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UINTN Index;
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UINTN Height;
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UINTN Width;
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UINTN ImageIndex;
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UINTN OffX;
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UINTN OffY;
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UINTN PixelHeight;
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UINTN PixelWidth;
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UINT64 BltBufferSize;
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UINT32 DataSizePerLine;
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UINT32 ColorMapNum;
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UINT32 FrameBufferOffset;
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UINT32 *FrameBufferPtr;
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UINT8 *Image;
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UINT8 *ImageHeader;
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EFI_STATUS Status;
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BmpHeader = (BMP_IMAGE_HEADER *) BmpImage;
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if (BmpHeader->CharB != 'B' || BmpHeader->CharM != 'M') {
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return EFI_UNSUPPORTED;
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}
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//
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// Doesn't support compress.
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//
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if (BmpHeader->CompressionType != 0) {
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return EFI_UNSUPPORTED;
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}
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//
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// Only support BITMAPINFOHEADER format.
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// BITMAPFILEHEADER + BITMAPINFOHEADER = BMP_IMAGE_HEADER
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//
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if (BmpHeader->HeaderSize != sizeof (BMP_IMAGE_HEADER) - OFFSET_OF (BMP_IMAGE_HEADER, HeaderSize)) {
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return EFI_UNSUPPORTED;
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}
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//
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// The data size in each line must be 4 byte alignment.
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//
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DataSizePerLine = ((BmpHeader->PixelWidth * BmpHeader->BitPerPixel + 31) >> 3) & (~0x3);
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BltBufferSize = MultU64x32 (DataSizePerLine, BmpHeader->PixelHeight);
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if (BltBufferSize > (UINT32) ~0) {
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return EFI_INVALID_PARAMETER;
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}
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if ((BmpHeader->Size < BmpHeader->ImageOffset) ||
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(BmpHeader->Size - BmpHeader->ImageOffset != BmpHeader->PixelHeight * DataSizePerLine)) {
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return EFI_INVALID_PARAMETER;
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}
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//
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// Calculate Color Map offset in the image.
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//
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Image = BmpImage;
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BmpColorMap = (BMP_COLOR_MAP *) (Image + sizeof (BMP_IMAGE_HEADER));
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if (BmpHeader->ImageOffset < sizeof (BMP_IMAGE_HEADER)) {
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return EFI_INVALID_PARAMETER;
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}
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if (BmpHeader->ImageOffset > sizeof (BMP_IMAGE_HEADER)) {
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switch (BmpHeader->BitPerPixel) {
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case 1:
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ColorMapNum = 2;
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break;
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case 4:
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ColorMapNum = 16;
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break;
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case 8:
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ColorMapNum = 256;
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break;
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default:
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ColorMapNum = 0;
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break;
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}
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//
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// BMP file may has padding data between the bmp header section and the bmp data section.
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//
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if (BmpHeader->ImageOffset - sizeof (BMP_IMAGE_HEADER) < sizeof (BMP_COLOR_MAP) * ColorMapNum) {
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return EFI_INVALID_PARAMETER;
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}
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}
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//
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// Calculate graphics image data address in the image
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//
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Image = ((UINT8 *) BmpImage) + BmpHeader->ImageOffset;
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ImageHeader = Image;
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PixelWidth = BmpHeader->PixelWidth;
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PixelHeight = BmpHeader->PixelHeight;
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// Center the BMP image on the display
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OffX = (GfxInfoHob->GraphicsMode.HorizontalResolution - PixelWidth) / 2;
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OffY = (GfxInfoHob->GraphicsMode.VerticalResolution - PixelHeight) / 2;
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// Check dimensions
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if (((PixelHeight + OffY) > GfxInfoHob->GraphicsMode.VerticalResolution)
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|| ((PixelWidth + OffX) > GfxInfoHob->GraphicsMode.HorizontalResolution)) {
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return EFI_INVALID_PARAMETER;
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}
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//
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// Calculate the BltBuffer size needed for one line of splashing at a time.
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//
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BltBufferSize = MultU64x32 ((UINT64) BmpHeader->PixelWidth, sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));
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IsAllocated = FALSE;
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if (*GopBlt == NULL) {
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//
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// GopBlt is not allocated by caller.
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//
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*GopBltSize = (UINTN) BltBufferSize;
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*GopBlt = AllocateTemporaryMemory (*GopBltSize);
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IsAllocated = TRUE;
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if (*GopBlt == NULL) {
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return EFI_OUT_OF_RESOURCES;
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}
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} else {
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//
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// GopBlt has been allocated by caller.
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//
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if (*GopBltSize < (UINTN) BltBufferSize) {
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*GopBltSize = (UINTN) BltBufferSize;
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return EFI_BUFFER_TOO_SMALL;
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}
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}
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//
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// Convert image from BMP to Blt buffer format
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//
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BltBuffer = *GopBlt;
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FrameBufferPtr = (UINT32 *) (((UINTN) GfxInfoHob->FrameBufferBase));
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FrameBufferOffset = (OffY + PixelHeight) * GfxInfoHob->GraphicsMode.HorizontalResolution + OffX;
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Status = EFI_SUCCESS;
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for (Height = 0; Height < BmpHeader->PixelHeight; Height++) {
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Blt = &BltBuffer[PixelWidth - 1];
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for (Width = 0; Width < BmpHeader->PixelWidth; Width++, Image++, Blt++) {
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switch (BmpHeader->BitPerPixel) {
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case 1:
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//
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// Convert 1-bit (2 colors) BMP to 24-bit color
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//
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for (Index = 0; Index < 8 && Width < BmpHeader->PixelWidth; Index++) {
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Blt->Red = BmpColorMap[ ((*Image) >> (7 - Index)) & 0x1].Red;
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Blt->Green = BmpColorMap[ ((*Image) >> (7 - Index)) & 0x1].Green;
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Blt->Blue = BmpColorMap[ ((*Image) >> (7 - Index)) & 0x1].Blue;
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Blt++;
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Width++;
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}
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Blt--;
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Width--;
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break;
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case 4:
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//
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// Convert 4-bit (16 colors) BMP Palette to 24-bit color
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//
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Index = (*Image) >> 4;
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Blt->Red = BmpColorMap[Index].Red;
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Blt->Green = BmpColorMap[Index].Green;
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Blt->Blue = BmpColorMap[Index].Blue;
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if (Width < (BmpHeader->PixelWidth - 1)) {
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Blt++;
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Width++;
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Index = (*Image) & 0x0f;
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Blt->Red = BmpColorMap[Index].Red;
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Blt->Green = BmpColorMap[Index].Green;
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Blt->Blue = BmpColorMap[Index].Blue;
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}
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break;
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case 8:
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//
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// Convert 8-bit (256 colors) BMP Palette to 24-bit color
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//
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Blt->Red = BmpColorMap[*Image].Red;
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Blt->Green = BmpColorMap[*Image].Green;
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Blt->Blue = BmpColorMap[*Image].Blue;
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break;
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case 24:
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//
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// It is 24-bit BMP.
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//
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Blt->Blue = *Image++;
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Blt->Green = *Image++;
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Blt->Red = *Image;
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break;
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default:
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//
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// Other bit format BMP is not supported.
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//
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Status = EFI_UNSUPPORTED;
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goto End;
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}
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}
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ImageIndex = (UINTN) (Image - ImageHeader);
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if ((ImageIndex % 4) != 0) {
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//
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// Bmp Image starts each row on a 32-bit boundary!
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//
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Image = Image + (4 - (ImageIndex % 4));
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}
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CopyMem (&FrameBufferPtr[FrameBufferOffset], &BltBuffer[PixelWidth - 1], Width * 4);
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FrameBufferOffset -= GfxInfoHob->GraphicsMode.HorizontalResolution;
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}
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End:
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if (IsAllocated) {
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FreePool (*GopBlt);
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*GopBlt = NULL;
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}
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return Status;
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}
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