Files
slimbootloader/BootloaderCommonPkg/Include/Library/DebugAgentLib.h
T
Aiden Park b6697f12a8 Enable DebugAgentLib to support source level debug over serial (#18)
* Enable DebugAgentLib to support source level debug over serial

By default, source level debug is NOT enabled. ENABLE_SOURCE_DEBUG
needs to be set to 1 in BoardConfig.py of each Platforms.
- self.ENABLE_SOURCE_DEBUG  = 1

As an initial drop, there are some limitations on APL platform.
- Stage1A does not include DebugAgentLib due to Stage1A size
  limitation(32KB). Further optimization is required.
- DebugAgentLib supports ONLY POSTMEM debugging on APL currently.

Refer to EDKII Debugging:
- https://github.com/tianocore/tianocore.github.io/wiki/EDK-II-Debugging
- https://github.com/tianocore/tianocore.github.io/wiki/SourceLevelDebugPkg

Change-Id: Ia28c5470bc5755768f2b380cc1dabbcb8ee60f0d
Signed-off-by: Aiden Park <aiden.park@intel.com>

* Additional changes for DebugAgent

- Adjust stage size depending on ENABLE_SOURCE_DEBUG Pcd value
- Add PeCoffFindAndReportImageInfo
- Fix debugger hang at Shell

Change-Id: I11b41e5ad610fcb2999e9d43e5dd8f8899e8265a
Signed-off-by: Aiden Park <aiden.park@intel.com>

* Move PeCoffFindAndReportImageInfo() from LitePeCoffLib to DebugAgentLib

Change-Id: I2c4ab4f9561dfd0536da1820048f0e5f2660e2ab
Signed-off-by: Aiden Park <aiden.park@intel.com>
2018-10-15 10:45:23 -07:00

161 lines
4.9 KiB
C

/** @file
Debug Agent Library provide source-level debug capability.
Copyright (c) 2010 - 2018, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials are licensed and made available under
the terms and conditions of the BSD License that accompanies this distribution.
The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#ifndef __DEBUG_AGENT_LIB_H__
#define __DEBUG_AGENT_LIB_H__
#include <Uefi/UefiBaseType.h>
#include <Library/BaseLib.h>
#define DEBUG_AGENT_INIT_PREMEM_SEC 1
#define DEBUG_AGENT_INIT_POSTMEM_SEC 2
#define DEBUG_AGENT_INIT_DXE_CORE 3
#define DEBUG_AGENT_INIT_SMM 4
#define DEBUG_AGENT_INIT_ENTER_SMI 5
#define DEBUG_AGENT_INIT_EXIT_SMI 6
#define DEBUG_AGENT_INIT_S3 7
#define DEBUG_AGENT_INIT_DXE_AP 8
#define DEBUG_AGENT_INIT_PEI 9
#define DEBUG_AGENT_INIT_DXE_LOAD 10
#define DEBUG_AGENT_INIT_DXE_UNLOAD 11
#define DEBUG_AGENT_INIT_THUNK_PEI_IA32TOX64 12
/**
Caller provided function to be invoked at the end of InitializeDebugAgent().
Refer to the description for InitializeDebugAgent() for more details.
@param[in] Context The first input parameter of InitializeDebugAgent().
**/
typedef
VOID
(EFIAPI * DEBUG_AGENT_CONTINUE)(
IN VOID *Context
);
//
// Context for PE_COFF_LOADER_IMAGE_CONTEXT
//
typedef struct {
PHYSICAL_ADDRESS ImageAddress;
CHAR8 *PdbPointer;
} PE_COFF_LOADER_IMAGE_CONTEXT;
/**
Performs additional actions after a PE/COFF image has been loaded and relocated.
If ImageContext is NULL, then ASSERT().
@param ImageContext Pointer to the image context structure that describes the
PE/COFF image that has already been loaded and relocated.
**/
VOID
EFIAPI
PeCoffLoaderRelocateImageExtraAction (
IN OUT PE_COFF_LOADER_IMAGE_CONTEXT *ImageContext
);
/**
Performs additional actions just before a PE/COFF image is unloaded. Any resources
that were allocated by PeCoffLoaderRelocateImageExtraAction() must be freed.
If ImageContext is NULL, then ASSERT().
@param ImageContext Pointer to the image context structure that describes the
PE/COFF image that is being unloaded.
**/
VOID
EFIAPI
PeCoffLoaderUnloadImageExtraAction (
IN OUT PE_COFF_LOADER_IMAGE_CONTEXT *ImageContext
);
/**
Find and report image info to HOST.
@param ImageBase Pointer to the current image base.
**/
VOID
PeCoffFindAndReportImageInfo (
IN UINT32 ImageBase
);
/**
Update IDT entries for DebugAgent whenever IDT base is re-configured
@param[in] IdtDescriptor IDT descriptor which needs to be updated
@param[in] Function Continue function called by debug agent library
**/
VOID
UpdateDebugAgentIdt (
IN IA32_DESCRIPTOR *IdtDescriptor,
IN DEBUG_AGENT_CONTINUE Function
);
/**
Initialize debug agent.
This function is used to set up debug environment to support source level debugging.
If certain Debug Agent Library instance has to save some private data in the stack,
this function must work on the mode that doesn't return to the caller, then
the caller needs to wrap up all rest of logic after InitializeDebugAgent() into one
function and pass it into InitializeDebugAgent(). InitializeDebugAgent() is
responsible to invoke the passing-in function at the end of InitializeDebugAgent().
If the parameter Function is not NULL, Debug Agent Library instance will invoke it by
passing in the Context to be its parameter.
If Function() is NULL, Debug Agent Library instance will return after setup debug
environment.
@param[in] InitFlag Init flag is used to decide the initialize process.
@param[in] Context Context needed according to InitFlag; it was optional.
@param[in] Function Continue function called by debug agent library; it was
optional.
**/
VOID
EFIAPI
InitializeDebugAgent (
IN UINT32 InitFlag,
IN VOID *Context, OPTIONAL
IN DEBUG_AGENT_CONTINUE Function OPTIONAL
);
/**
Enable/Disable the interrupt of debug timer and return the interrupt state
prior to the operation.
If EnableStatus is TRUE, enable the interrupt of debug timer.
If EnableStatus is FALSE, disable the interrupt of debug timer.
@param[in] EnableStatus Enable/Disable.
@retval TRUE Debug timer interrupt were enabled on entry to this call.
@retval FALSE Debug timer interrupt were disabled on entry to this call.
**/
BOOLEAN
EFIAPI
SaveAndSetDebugTimerInterrupt (
IN BOOLEAN EnableStatus
);
#endif