/** @file
Implementation for console input library
Copyright (c) 2023, Intel Corporation. All rights reserved.
SPDX-License-Identifier: BSD-2-Clause-Patent
**/
#include
#include
#include
#include
#include
/**
Poll a console to see if there is any data waiting to be read.
@retval FALSE There is no data waiting to be read from the console.
@retval TRUE Data is waiting to be read from the console.
**/
BOOLEAN
EFIAPI
ConsolePoll (
VOID
)
{
if (FeaturePcdGet (PcdSourceDebugEnabled) != TRUE) {
if ((PcdGet32 (PcdConsoleInDeviceMask) & ConsoleInSerialPort) != 0) {
if (SerialPortPoll ()) {
return TRUE;
}
}
}
if ((PcdGet32 (PcdConsoleInDeviceMask) & ConsoleInUsbKeyboard) != 0) {
if (KeyboardPoll ()) {
return TRUE;
}
}
if ((PcdGet32 (PcdConsoleInDeviceMask) & ConsoleInDebugPort) != 0) {
if (DebugPortPoll ()) {
return TRUE;
}
}
return FALSE;
}
/**
Read data from a console device into a buffer.
@param Buffer Pointer to the data buffer to store the data read from the console device.
@param NumberOfBytes Number of bytes to read from the console device.
@retval 0 NumberOfBytes is 0.
@retval >0 The number of bytes read from the console device.
If this value is less than NumberOfBytes, then the read operation failed.
**/
UINTN
EFIAPI
ConsoleRead (
OUT UINT8 *Buffer,
IN UINTN NumberOfBytes
)
{
volatile UINTN Count;
UINTN ReadCount;
Count = 0;
while (Count < NumberOfBytes) {
if ((PcdGet32 (PcdConsoleInDeviceMask) & ConsoleInSerialPort) != 0) {
if (FeaturePcdGet (PcdSourceDebugEnabled) != TRUE) {
if (SerialPortPoll ()) {
ReadCount = SerialPortRead (Buffer, 1);
Buffer += ReadCount;
Count += ReadCount;
}
}
// If only serial enabled, and Source Debug enabled, return
// error here to prevent infinite loop and build error.
else if (PcdGet32 (PcdConsoleInDeviceMask) == ConsoleInSerialPort) {
return 0;
}
}
if ((PcdGet32 (PcdConsoleInDeviceMask) & ConsoleInUsbKeyboard) != 0) {
if (KeyboardPoll () && (Count < NumberOfBytes)) {
ReadCount = KeyboardRead (Buffer, 1);
Buffer += ReadCount;
Count += ReadCount;
}
}
if ((PcdGet32 (PcdConsoleInDeviceMask) & ConsoleInDebugPort) != 0) {
if (DebugPortPoll () && (Count < NumberOfBytes)) {
ReadCount = DebugPortRead (Buffer, 1);
Buffer += ReadCount;
Count += ReadCount;
}
}
}
return NumberOfBytes;
}