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Merge tag 'drm-msm-next-2023-04-10' of https://gitlab.freedesktop.org/drm/msm into drm-next
main pull request for v6.4 Core Display: ============ * Bugfixes for error handling during probe * rework UBWC decoder programming * prepare_commit cleanup * bindings for SM8550 (MDSS, DPU), SM8450 (DP) * timeout calculation fixup * atomic: use drm_crtc_next_vblank_start() instead of our own custom thing to calculate the start of next vblank DP: == * interrupts cleanup DPU: === * DSPP sub-block flush on sc7280 * support AR30 in addition to XR30 format * Allow using REC_0 and REC_1 to handle wide (4k) RGB planes * Split the HW catalog into individual per-SoC files DSI: === * rework DSI instance ID detection on obscure platforms GPU: === * uapi C++ compatibility fix * a6xx: More robust gdsc reset * a3xx and a4xx devfreq support * update generated headers * various cleanups and fixes * GPU and GEM updates to avoid allocations which could trigger reclaim (shrinker) in fence signaling path * dma-fence deadline hint support and wait-boost * a640 speedbin support * a650 speedbin support Conflicts in drivers/gpu/drm/msm/adreno/adreno_gpu.c: Conflict between the7fa5047a43("drm: Use of_property_present() for testing DT property presence") and9f251f9340("drm/msm/adreno: Use OPP for every GPU generation"). The latter removed the of_ function call outright, so I went with what's in the PR unchanged. From: Rob Clark <robdclark@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/CAF6AEGvwuj5tabyW910+N-B=5kFNAC7QNYoQ=0xi3roBjQvFFQ@mail.gmail.com Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
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@@ -151,8 +151,13 @@ struct drm_msm_gem_info {
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#define MSM_PREP_READ 0x01
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#define MSM_PREP_WRITE 0x02
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#define MSM_PREP_NOSYNC 0x04
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#define MSM_PREP_BOOST 0x08
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#define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
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#define MSM_PREP_FLAGS (MSM_PREP_READ | \
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MSM_PREP_WRITE | \
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MSM_PREP_NOSYNC | \
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MSM_PREP_BOOST | \
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0)
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struct drm_msm_gem_cpu_prep {
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__u32 handle; /* in */
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@@ -181,7 +186,11 @@ struct drm_msm_gem_cpu_fini {
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*/
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struct drm_msm_gem_submit_reloc {
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__u32 submit_offset; /* in, offset from submit_bo */
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#ifdef __cplusplus
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__u32 _or; /* in, value OR'd with result */
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#else
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__u32 or; /* in, value OR'd with result */
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#endif
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__s32 shift; /* in, amount of left shift (can be negative) */
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__u32 reloc_idx; /* in, index of reloc_bo buffer */
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__u64 reloc_offset; /* in, offset from start of reloc_bo */
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@@ -286,6 +295,11 @@ struct drm_msm_gem_submit {
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};
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#define MSM_WAIT_FENCE_BOOST 0x00000001
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#define MSM_WAIT_FENCE_FLAGS ( \
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MSM_WAIT_FENCE_BOOST | \
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0)
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/* The normal way to synchronize with the GPU is just to CPU_PREP on
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* a buffer if you need to access it from the CPU (other cmdstream
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* submission from same or other contexts, PAGE_FLIP ioctl, etc, all
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@@ -295,7 +309,7 @@ struct drm_msm_gem_submit {
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*/
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struct drm_msm_wait_fence {
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__u32 fence; /* in */
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__u32 pad;
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__u32 flags; /* in, bitmask of MSM_WAIT_FENCE_x */
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struct drm_msm_timespec timeout; /* in */
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__u32 queueid; /* in, submitqueue id */
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};
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