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Replace traditional `#ifndef`/`#define`/`#endif` include guards with
`#pragma` once.
`#pragma once` is a widely supported preprocessor directive that
prevents header files from being included multiple times. It is
supported by all toolchains used to build edk2: GCC, Clang/LLVM, and
MSVC.
Compared to macro-based include guards, `#pragma once`:
- Eliminates the risk of macro name collisions or copy/paste errors
where two headers inadvertently use the same guard macro.
- Eliminate inconsistency in the way include guard macros are named
(e.g., some files use `__FILE_H__`, others use `FILE_H_`, etc.).
- Reduces boilerplate (three lines replaced by one).
- Avoids polluting the macro namespace with guard symbols.
- Can improve build times as the preprocessor can skip re-opening the
file entirely, rather than re-reading it to find the matching
`#endif` ("multiple-include optimization").
- Note that some compilers may already optimize traditional include
guards, by recognzining the idiomatic pattern.
This change is made acknowledging that overall portability of the
code will technically be reduced, as `#pragma once` is not part of the
C/C++ standards.
However, this is considered acceptable given:
1. edk2 already defines a subset of supported compilers in
BaseTools/Conf/tools_def.template, all of which have supported
`#pragma once` for over two decades.
2. There have been concerns raised to the project about inconsistent
include guard naming and potential macro collisions.
Approximate compiler support dates:
- MSVC: Supported since Visual C++ 4.2 (1996)
- GCC: Supported since 3.4 (2004)
(http://gnu.ist.utl.pt/software/gcc/gcc-3.4/changes.html)
- Clang (LLVM based): Since initial release in 2007
Signed-off-by: Michael Kubacki <michael.kubacki@microsoft.com>
213 lines
5.1 KiB
C
213 lines
5.1 KiB
C
/** @file
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Header file for Multi-Processor support.
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Copyright (c) 2010 - 2018, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#pragma once
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#define DEBUG_CPU_MAX_COUNT 256
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typedef struct {
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UINT32 CpuCount; ///< Processor count
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UINT16 ApicID[DEBUG_CPU_MAX_COUNT]; ///< Record the local apic id for each processor
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} DEBUG_CPU_DATA;
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typedef struct {
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SPIN_LOCK MpContextSpinLock; ///< Lock for writing MP context
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SPIN_LOCK DebugPortSpinLock; ///< Lock for access debug port
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SPIN_LOCK MailboxSpinLock; ///< Lock for accessing mail box
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UINT8 CpuBreakMask[DEBUG_CPU_MAX_COUNT/8]; ///< Bitmask of all breaking CPUs
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UINT8 CpuStopStatusMask[DEBUG_CPU_MAX_COUNT/8]; ///< Bitmask of CPU stop status
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UINT32 ViewPointIndex; ///< Current view point to be debugged
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UINT32 BspIndex; ///< Processor index value of BSP
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UINT32 BreakAtCpuIndex; ///< Processor index value of the current breaking CPU
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UINT32 DebugTimerInitCount; ///< Record BSP's init timer count
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BOOLEAN IpiSentByAp; ///< TRUE: IPI is sent by AP. FALSE: IPI is sent by BSP
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BOOLEAN RunCommandSet; ///< TRUE: RUN command is executing. FALSE: RUN command has been executed.
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} DEBUG_MP_CONTEXT;
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extern DEBUG_MP_CONTEXT volatile mDebugMpContext;
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extern DEBUG_CPU_DATA volatile mDebugCpuData;
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/**
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Break the other processor by send IPI.
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@param[in] CurrentProcessorIndex Current processor index value.
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**/
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VOID
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HaltOtherProcessors (
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IN UINT32 CurrentProcessorIndex
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);
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/**
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Get the current processor's index.
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@return Processor index value.
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**/
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UINT32
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GetProcessorIndex (
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VOID
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);
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/**
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Acquire a spin lock when Multi-processor supported.
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It will block in the function if cannot get the access control.
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If Multi-processor is not supported, return directly.
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@param[in, out] MpSpinLock A pointer to the spin lock.
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**/
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VOID
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AcquireMpSpinLock (
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IN OUT SPIN_LOCK *MpSpinLock
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);
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/**
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Release a spin lock when Multi-processor supported.
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@param[in, out] MpSpinLock A pointer to the spin lock.
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**/
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VOID
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ReleaseMpSpinLock (
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IN OUT SPIN_LOCK *MpSpinLock
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);
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/**
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Check if the specified processor is BSP or not.
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@param[in] ProcessorIndex Processor index value.
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@retval TRUE It is BSP.
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@retval FALSE It isn't BSP.
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**/
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BOOLEAN
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DebugAgentIsBsp (
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IN UINT32 ProcessorIndex
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);
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/**
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Set processor stop flag bitmask in MP context.
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@param[in] ProcessorIndex Processor index value.
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@param[in] StopFlag TRUE means set stop flag.
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FALSE means clean break flag.
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**/
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VOID
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SetCpuStopFlagByIndex (
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IN UINT32 ProcessorIndex,
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IN BOOLEAN StopFlag
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);
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/**
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Set processor break flag bitmask in MP context.
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@param[in] ProcessorIndex Processor index value.
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@param[in] BreakFlag TRUE means set break flag.
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FALSE means clean break flag.
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**/
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VOID
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SetCpuBreakFlagByIndex (
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IN UINT32 ProcessorIndex,
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IN BOOLEAN BreakFlag
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);
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/**
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Check if processor is stopped already.
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@param[in] ProcessorIndex Processor index value.
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@retval TRUE Processor is stopped already.
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@retval FALSE Processor isn't stopped.
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**/
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BOOLEAN
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IsCpuStopped (
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IN UINT32 ProcessorIndex
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);
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/**
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Set the run command flag.
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@param[in] RunningFlag TRUE means run command flag is set.
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FALSE means run command flag is cleared.
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**/
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VOID
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SetCpuRunningFlag (
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IN BOOLEAN RunningFlag
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);
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/**
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Set the current view point to be debugged.
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@param[in] ProcessorIndex Processor index value.
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**/
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VOID
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SetDebugViewPoint (
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IN UINT32 ProcessorIndex
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);
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/**
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Set the IPI send by BPS/AP flag.
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@param[in] IpiSentByApFlag TRUE means this IPI is sent by AP.
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FALSE means this IPI is sent by BSP.
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**/
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VOID
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SetIpiSentByApFlag (
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IN BOOLEAN IpiSentByApFlag
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);
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/**
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Check the next pending breaking CPU.
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@retval others There is at least one processor broken, the minimum
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index number of Processor returned.
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@retval -1 No any processor broken.
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**/
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UINT32
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FindNextPendingBreakCpu (
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VOID
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);
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/**
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Check if all processors are in running status.
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@retval TRUE All processors run.
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@retval FALSE At least one processor does not run.
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**/
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BOOLEAN
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IsAllCpuRunning (
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VOID
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);
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/**
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Check if the current processor is the first breaking processor.
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If yes, halt other processors.
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@param[in] ProcessorIndex Processor index value.
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@return TRUE This processor is the first breaking processor.
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@return FALSE This processor is not the first breaking processor.
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**/
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BOOLEAN
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IsFirstBreakProcessor (
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IN UINT32 ProcessorIndex
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);
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