Files
edk2-upstream/EmulatorPkg/Unix/GdbRun.sh
Michael D Kinney f99a7af7c6 EmulatorPkg/Unix: Load symbols when modules are loaded
Update GdbRun.sh to load symbols as modules are loaded
and executed in the EmulatorPkg by executing a command
each time the function SecGdbScriptBreak is executed.

Set PcdEmulatorLazyLoadSymbols to FALSE to disable lazy
symbol loading.

With these changes, a break point can be set in any source
file that is part of the EmulatorPkg build before the
EmulatorPkg is executed.

Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
2026-01-07 16:58:11 +00:00

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## @file
# GDB startup script
#
# Copyright (c) 2011, Intel Corporation. All rights reserved.<BR>
#
# SPDX-License-Identifier: BSD-2-Clause-Patent
#
##
#
# Gdb will set $_exitcode when the program exits. Pre-init it to an unlikely
# return value.
#
set $_exitcode = 42
#
# Gdb will call hook-stop on each break. Check to see if $_exitcode was
# changed from the value we pre-initialized it to. If so, the program
# had exited, so gdb should now quit.
#
define hook-stop
if $_exitcode != 42
quit
else
source Host.gdb
end
end
#
# We keep track of the number of symbol files we have loaded via gdb
# scripts in the $SymbolFilesAdded variable
#
set $SymbolFileChangesCount = 0
#
# This macro adds a symbols file for gdb
#
# @param $arg0 - Symbol file changes number
# @param $arg1 - Symbol file name
# @param $arg2 - Image address
#
define AddFirmwareSymbolFile
if $SymbolFileChangesCount < $arg0
add-symbol-file $arg1 $arg2
set $SymbolFileChangesCount = $arg0
end
end
#
# This macro removes a symbols file for gdb
#
# @param $arg0 - Symbol file changes number
# @param $arg1 - Symbol file name
#
define RemoveFirmwareSymbolFile
if $SymbolFileChangesCount < $arg0
#
# Currently there is not a method to remove a single symbol file
#
set $SymbolFileChangesCount = $arg0
end
end
add-auto-load-safe-path .
set auto-load local-gdbinit on
set breakpoint pending on
set confirm off
set output-radix 16
b SecGdbScriptBreak
command
silent
source Host.gdb
c
end
if gInXcode == 1
# in Xcode the program is already running. Issuing a run command
# will cause a fatal debugger error. The break point script that
# is used to source this script sets gInCode to 1.
else
#
# Start the program running
#
run
end