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the biggest change is internally in aurora, as i updated the display list implementation to use the seemingly better SStreamState code used for GXBegin/GXEnd, which accounts for direct vertex attributes sometimes being between indexed attributes. besides that, GXSetVtxDescv does not clear vertex state normally, which GDSetVtxDescv seemingly needs to, so adding a GXClearVtxDesc call beforehand fixed incorrect display list reads (which is what ultimately fixed the title screen rendering)