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CraftyBoss 856154edb0 updated includes
added in new headers from my efforts decompiling odyssey. also edited some existing headers with new info.
2021-10-17 23:57:17 -07:00

62 lines
1.1 KiB
C++

#include "helpers.hpp"
bool isPartOf(char* w1, char* w2) {
int i=0;
int j=0;
if(strlen(w1) <= 0) {
return false;
}
while(w1[i]!='\0'){
if(w1[i] == w2[j])
{
int init = i;
while (w1[i] == w2[j] && w2[j]!='\0')
{
j++;
i++;
}
if(w2[j]=='\0'){
return true;
}
j=0;
}
i++;
}
return false;
}
int indexOf(char *w1, char c1) {
for (int i = 0; i < strlen(w1); i++)
{
if(w1[i] == c1) {
return i;
}
}
return -1;
}
sead::Vector3f QuatToEuler(sead::Quatf *quat) {
f32 x = quat->z;
f32 y = quat->y;
f32 z = quat->x;
f32 w = quat->w;
f32 t0 = 2.0 * (w * x + y * z);
f32 t1 = 1.0 - 2.0 * (x * x + y * y);
f32 roll = atan2f(t0, t1);
f32 t2 = 2.0 * (w * y - z * x);
t2 = t2 > 1.0 ? 1.0 : t2;
t2 = t2 < -1.0 ? -1.0 : t2;
f32 pitch = asinf(t2);
f32 t3 = 2.0 * (w * z + x * y);
f32 t4 = 1.0 - 2.0 * (y * y + z * z);
f32 yaw = atan2f(t3, t4);
return sead::Vector3f(yaw, pitch, roll);
}