#include "al/LiveActor/LiveActor.h" #include "al/util.hpp" #include "al/layout/LayoutActor.h" #include "game/StageScene/StageScene.h" #include "game/Layouts/CoinCounter.h" #include "rs/util.hpp" #include #include #include "debugMenu.hpp" void stageSceneHook() { __asm ("MOV X19, X0"); StageScene *stageScene; __asm ("MOV %[result], X0" : [result] "=r" (stageScene)); isInGame = true; if(al::isPadTriggerUp(-1)) { showMenu = !showMenu; } __asm ("MOV X0, %[input]" : [input] "=r" (stageScene)); }