#ifndef OBJECTS_OBJECT_ICE_OBJECTS_H #define OBJECTS_OBJECT_ICE_OBJECTS_H 1 #include "align_asset_macro.h" #define dobject_ice_objects_DL_000190 "__OTR__objects/object_ice_objects/object_ice_objects_DL_000190" static const ALIGN_ASSET(2) char object_ice_objects_DL_000190[] = dobject_ice_objects_DL_000190; #define dobject_ice_objects_Col_0003F0 "__OTR__objects/object_ice_objects/object_ice_objects_Col_0003F0" static const ALIGN_ASSET(2) char object_ice_objects_Col_0003F0[] = dobject_ice_objects_Col_0003F0; #define dgRedIceBlockDL "__OTR__objects/object_ice_objects/gRedIceBlockDL" static const ALIGN_ASSET(2) char gRedIceBlockDL[] = dgRedIceBlockDL; #define dgRedIcePlatformDL "__OTR__objects/object_ice_objects/gRedIcePlatformDL" static const ALIGN_ASSET(2) char gRedIcePlatformDL[] = dgRedIcePlatformDL; #define dgRedIcePlatformCol "__OTR__objects/object_ice_objects/gRedIcePlatformCol" static const ALIGN_ASSET(2) char gRedIcePlatformCol[] = dgRedIcePlatformCol; #define dobject_ice_objects_DL_001D10 "__OTR__objects/object_ice_objects/object_ice_objects_DL_001D10" static const ALIGN_ASSET(2) char object_ice_objects_DL_001D10[] = dobject_ice_objects_DL_001D10; #define dobject_ice_objects_DL_0021F0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0021F0" static const ALIGN_ASSET(2) char object_ice_objects_DL_0021F0[] = dobject_ice_objects_DL_0021F0; #define dobject_ice_objects_DL_0023D0 "__OTR__objects/object_ice_objects/object_ice_objects_DL_0023D0" static const ALIGN_ASSET(2) char object_ice_objects_DL_0023D0[] = dobject_ice_objects_DL_0023D0; #define dobject_ice_objects_Col_002594 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002594" static const ALIGN_ASSET(2) char object_ice_objects_Col_002594[] = dobject_ice_objects_Col_002594; #define dgRedIceWallDL "__OTR__objects/object_ice_objects/gRedIceWallDL" static const ALIGN_ASSET(2) char gRedIceWallDL[] = dgRedIceWallDL; #define dobject_ice_objects_DL_002740 "__OTR__objects/object_ice_objects/object_ice_objects_DL_002740" static const ALIGN_ASSET(2) char object_ice_objects_DL_002740[] = dobject_ice_objects_DL_002740; #define dobject_ice_objects_Col_002854 "__OTR__objects/object_ice_objects/object_ice_objects_Col_002854" static const ALIGN_ASSET(2) char object_ice_objects_Col_002854[] = dobject_ice_objects_Col_002854; #define dgRedIceWallCol "__OTR__objects/object_ice_objects/gRedIceWallCol" static const ALIGN_ASSET(2) char gRedIceWallCol[] = dgRedIceWallCol; #define dobject_ice_objects_Tex_002950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_002950" static const ALIGN_ASSET(2) char object_ice_objects_Tex_002950[] = dobject_ice_objects_Tex_002950; #define dgRedIceWallTex "__OTR__objects/object_ice_objects/gRedIceWallTex" static const ALIGN_ASSET(2) char gRedIceWallTex[] = dgRedIceWallTex; #define dobject_ice_objects_Tex_004150 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004150" static const ALIGN_ASSET(2) char object_ice_objects_Tex_004150[] = dobject_ice_objects_Tex_004150; #define dobject_ice_objects_Tex_004950 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_004950" static const ALIGN_ASSET(2) char object_ice_objects_Tex_004950[] = dobject_ice_objects_Tex_004950; #define dgRedIceBlockTex "__OTR__objects/object_ice_objects/gRedIceBlockTex" static const ALIGN_ASSET(2) char gRedIceBlockTex[] = dgRedIceBlockTex; #define dgRedIcePlatformTex "__OTR__objects/object_ice_objects/gRedIcePlatformTex" static const ALIGN_ASSET(2) char gRedIcePlatformTex[] = dgRedIcePlatformTex; #define dobject_ice_objects_Tex_005D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_005D50" static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_objects_Tex_005D50; #define dobject_ice_objects_Tex_006D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_006D50" static const ALIGN_ASSET(2) char object_ice_objects_Tex_006D50[] = dobject_ice_objects_Tex_006D50; #define dobject_ice_objects_Tex_007D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_007D50" static const ALIGN_ASSET(2) char object_ice_objects_Tex_007D50[] = dobject_ice_objects_Tex_007D50; #endif // OBJECTS_OBJECT_ICE_OBJECTS_H