Philip Dubé
ca32dfd246
Dampe Fire ( #5521 )
...
* No Dampe Fire
* spicy
* bikeshed
2025-05-23 14:03:20 -07:00
Philip Dubé
24013e2e5c
skip bottling big poes ( #5247 )
...
* setting to skip bottling big poes
empty bottle still required to collect
avoids logic needing to work around player soft locking by filling bottles without poe collector access
* No option, zero option
* TEXT_BIG_POE_COLLECTED_RANDO
* update preset
* fix talking to poe collector after receiving item
2025-05-23 14:00:35 -07:00
Pepper0ni
a9fc317a5a
Fix crash when no valid enemies are selected ( #5519 )
...
* fix crash when no valid enemies are selected
* Clanged
2025-05-22 15:23:14 -07:00
Philip Dubé
1d716a5975
ShuffleBeehives.cpp ( #5511 )
2025-05-22 15:18:03 -07:00
Pepper0ni
2511275b8b
Fix getting heart containers on pocket and skipped impas song ( #5518 )
...
* fix getting heart containers on pocket and skipped impas song
* curse you clang! CURSE YOU!
2025-05-21 15:01:54 -07:00
Malkierian
79b6719db3
Change soh.otr loading to use LocateFileAcrossAppDirs() instead of just the app bundle path. ( #5525 )
2025-05-21 11:30:16 -07:00
Pepper0ni
01ce1eeac8
Fix oversight in lab boots trick, you need to be able to swim back up ( #5524 )
2025-05-21 08:51:43 -07:00
Pepper0ni
5bf3761a18
Fix Boss and Tower entryways skipping requirements in decoupled ( #5484 )
...
* Fix boss and tower entryways in decoupled
* Add patches to child boss room entryways
* Apply fixes
* remember to set ALL the new exits
2025-05-21 08:51:34 -07:00
Philip Dubé
4216776cd6
Fix entrance optimization ( #5520 )
...
I'm an idiot
2025-05-19 22:47:04 -07:00
Malkierian
e1f6297807
Merge pull request #5517 from HarbourMasters/develop-blair
...
Develop blair
2025-05-19 09:19:44 -07:00
briaguya
081f82875a
fix link voice missing when hanging off ledges ( #5506 )
...
* fix link voice missing when hanging off ledges
* remove unused bitrate var
* hardcoded but justified
* format
2025-05-18 21:24:57 -07:00
Pepper0ni
4334a132e3
fix the wrong codepath being used in CanBuy when generating seeds ( #5514 )
2025-05-18 14:28:55 -07:00
briaguya
f0e40fd1dc
fix incorrect token count in messages when tokensanity is off ( #5503 )
...
* fix incorrect token count in messages when tokensanity is off
* Update OTRGlobals.cpp
2025-05-18 14:26:10 -07:00
Pepper0ni
f16e34e8b8
fix and rename IsKeysanity to IsFireLoopLocked ( #5515 )
...
* c
* fix and rename IsKeysanity
* add comment
2025-05-18 14:25:18 -07:00
briaguya
53566c9a73
fix incorrect __VA_ARGS__ use in lusprintf version of osSyncPrintf ( #5510 )
2025-05-18 16:25:24 -04:00
briaguya
50f42b93fe
fix "is valid for C/ObjC but not for C++" warnings ( #5512 )
2025-05-18 16:25:00 -04:00
Malkierian
ecad59e31f
Add tooltip to Generate Seed button when disabled indicating the need to be on File Select. ( #5509 )
2025-05-17 18:52:45 -07:00
Pepper0ni
8e34942924
Toggle the vanilla flags instead of the rando flags when removing one time scrubs ( #5504 )
2025-05-17 18:06:24 -07:00
xxAtrain223
e0d5fbec42
Available Checks Prices ( #5446 )
...
* Improved the item location price availability.
* Moved the available checks price logic into location_access.cpp.
* Fixed typo and clarified check status identified.
2025-05-17 18:05:20 -07:00
Eric Hoey
b30fff5d57
Skip Forest Temple Basement Pillars Cutscene ( #5473 )
...
* vb forest pillar cs skip
* change to one point cutscene skip
* rm whitespace
2025-05-17 17:56:57 -07:00
xxAtrain223
66351fa4e4
Remove freestanding key from Bottom of the Well Perimeter. ( #5496 )
2025-05-17 17:30:01 -07:00
xxAtrain223
9cb6530858
Fix Enable Available Checks from title screen. ( #5502 )
2025-05-17 17:29:53 -07:00
briaguya
3c0e7bcf72
bump lus (to bump imgui) ( #5501 )
2025-05-17 17:12:05 -04:00
briaguya
b418db7792
bump lus ( #5500 )
2025-05-17 15:35:51 -04:00
briaguya
4f0ed2949e
fix seed gen underflow ( #5499 )
2025-05-17 07:55:21 -07:00