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@@ -7,7 +7,7 @@ extern "C" {
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#include "variables.h"
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#include "overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
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#include "overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
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extern PlayState* gPlayState;
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extern PlayState* gPlayState;
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}
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extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
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@@ -19,7 +19,7 @@ extern "C" void ObjTsubo_RandomizerDraw(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Matrix_Scale(potSize, potSize, potSize, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gRandoPotDL);
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CLOSE_DISPS(play->state.gfxCtx);
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@@ -68,37 +68,37 @@ void RegisterShufflePots() {
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ObjTsubo* potActor = static_cast<ObjTsubo*>(actorRef);
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auto potIdentity = OTRGlobals::Instance->gRandomizer->IdentifyPot(gPlayState->sceneNum, (s16)actor->world.pos.x,
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(s16)actor->world.pos.z);
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(s16)actor->world.pos.z);
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ObjectExtension::GetInstance().Set<PotIdentity>(actor, std::move(potIdentity));
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});
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});
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// Draw custom model for pot to indicate it holding a randomized item.
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COND_VB_SHOULD(VB_POT_SETUP_DRAW, shouldRegister, {
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ObjTsubo* potActor = va_arg(args, ObjTsubo*);
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if (ObjTsubo_RandomizerHoldsItem(potActor, gPlayState)) {
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potActor->actor.draw = (ActorFunc)ObjTsubo_RandomizerDraw;
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*should = false;
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}
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});
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if (ObjTsubo_RandomizerHoldsItem(potActor, gPlayState)) {
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potActor->actor.draw = (ActorFunc)ObjTsubo_RandomizerDraw;
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*should = false;
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}
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});
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// Do not spawn vanilla item from pot, instead spawn the ranomized item.
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COND_VB_SHOULD(VB_POT_DROP_ITEM, shouldRegister, {
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ObjTsubo* potActor = va_arg(args, ObjTsubo*);
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if (ObjTsubo_RandomizerHoldsItem(potActor, gPlayState)) {
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ObjTsubo_RandomizerSpawnCollectible(potActor, gPlayState);
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*should = false;
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}
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});
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if (ObjTsubo_RandomizerHoldsItem(potActor, gPlayState)) {
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ObjTsubo_RandomizerSpawnCollectible(potActor, gPlayState);
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*should = false;
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}
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});
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// Unlock early Ganon's Boss Key doors to allow access to the pots there when pots are shuffled in dungeon
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COND_VB_SHOULD(VB_LOCK_BOSS_DOOR, shouldRegister, {
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DoorShutter* doorActor = va_arg(args, DoorShutter*);
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uint8_t shufflePotSetting = RAND_GET_OPTION(RSK_SHUFFLE_POTS);
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if (gPlayState->sceneNum == SCENE_GANONS_TOWER && doorActor->dyna.actor.world.pos.y == 800 &&
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(shufflePotSetting == RO_SHUFFLE_POTS_DUNGEONS || shufflePotSetting == RO_SHUFFLE_POTS_ALL)) {
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*should = false;
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}
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});
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uint8_t shufflePotSetting = RAND_GET_OPTION(RSK_SHUFFLE_POTS);
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if (gPlayState->sceneNum == SCENE_GANONS_TOWER && doorActor->dyna.actor.world.pos.y == 800 &&
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(shufflePotSetting == RO_SHUFFLE_POTS_DUNGEONS || shufflePotSetting == RO_SHUFFLE_POTS_ALL)) {
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*should = false;
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}
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});
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}
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void Rando::StaticData::RegisterPotLocations() {
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@@ -108,149 +108,149 @@ void Rando::StaticData::RegisterPotLocations() {
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registered = true;
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// clang-format off
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// Overworld Pots
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// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
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locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_KOKIRI_FOREST, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT));
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locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_KOKIRI_FOREST, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2));
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locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
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locationTable[RC_TH_BREAK_ROOM_FRONT_POT] = Location::Pot(RC_TH_BREAK_ROOM_FRONT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Front Pot", RHT_TH_BREAK_ROOM_FRONT_POT, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_BREAK_ROOM_FRONT_POT));
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locationTable[RC_TH_BREAK_ROOM_BACK_POT] = Location::Pot(RC_TH_BREAK_ROOM_BACK_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Back Pot", RHT_TH_BREAK_ROOM_BACK_POT, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_BREAK_ROOM_BACK_POT));
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locationTable[RC_TH_KITCHEN_POT_1] = Location::Pot(RC_TH_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_TH_KITCHEN_POT_1, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_POT_1));
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locationTable[RC_TH_KITCHEN_POT_2] = Location::Pot(RC_TH_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_TH_KITCHEN_POT_2, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_POT_2));
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locationTable[RC_TH_1_TORCH_CELL_RIGHT_POT] = Location::Pot(RC_TH_1_TORCH_CELL_RIGHT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "1 Torch Cell Right Pot", RHT_TH_1_TORCH_CELL_RIGHT_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_1_TORCH_CELL_RIGHT_POT));
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locationTable[RC_TH_1_TORCH_CELL_MID_POT] = Location::Pot(RC_TH_1_TORCH_CELL_MID_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "1 Torch Cell Middle Pot", RHT_TH_1_TORCH_CELL_MID_POT, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_1_TORCH_CELL_MID_POT));
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locationTable[RC_TH_1_TORCH_CELL_LEFT_POT] = Location::Pot(RC_TH_1_TORCH_CELL_LEFT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "1 Torch Cell Left Pot", RHT_TH_1_TORCH_CELL_LEFT_POT, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_1_TORCH_CELL_LEFT_POT));
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locationTable[RC_TH_STEEP_SLOPE_RIGHT_POT] = Location::Pot(RC_TH_STEEP_SLOPE_RIGHT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "Steep Slope Right Pot", RHT_TH_STEEP_SLOPE_RIGHT_POT, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_STEEP_SLOPE_RIGHT_POT));
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locationTable[RC_TH_STEEP_SLOPE_LEFT_POT] = Location::Pot(RC_TH_STEEP_SLOPE_LEFT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "Steep Slope Left Pot", RHT_TH_STEEP_SLOPE_LEFT_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_STEEP_SLOPE_LEFT_POT));
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locationTable[RC_TH_NEAR_DOUBLE_CELL_RIGHT_POT] = Location::Pot(RC_TH_NEAR_DOUBLE_CELL_RIGHT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "Double Cell Right Pot", RHT_TH_NEAR_DOUBLE_CELL_RIGHT_POT, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NEAR_DOUBLE_CELL_RIGHT_POT));
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locationTable[RC_TH_NEAR_DOUBLE_CELL_MID_POT] = Location::Pot(RC_TH_NEAR_DOUBLE_CELL_MID_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "Double Cell Middle Pot", RHT_TH_NEAR_DOUBLE_CELL_MID_POT, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NEAR_DOUBLE_CELL_MID_POT));
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locationTable[RC_TH_NEAR_DOUBLE_CELL_LEFT_POT] = Location::Pot(RC_TH_NEAR_DOUBLE_CELL_LEFT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "Double Cell Left Pot", RHT_TH_NEAR_DOUBLE_CELL_LEFT_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_NEAR_DOUBLE_CELL_LEFT_POT));
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locationTable[RC_TH_RIGHTMOST_JAILED_POT] = Location::Pot(RC_TH_RIGHTMOST_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "Rightmost Jailed Pot", RHT_TH_RIGHTMOST_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_RIGHTMOST_JAILED_POT));
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locationTable[RC_TH_RIGHT_MIDDLE_JAILED_POT] = Location::Pot(RC_TH_RIGHT_MIDDLE_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "Right Middle Jailed Pot", RHT_TH_LEFT_MIDDLE_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_RIGHT_MIDDLE_JAILED_POT));
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locationTable[RC_TH_LEFT_MIDDLE_JAILED_POT] = Location::Pot(RC_TH_LEFT_MIDDLE_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "Left Middle Jailed Pot", RHT_TH_RIGHT_MIDDLE_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_LEFT_MIDDLE_JAILED_POT));
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locationTable[RC_TH_LEFTMOST_JAILED_POT] = Location::Pot(RC_TH_LEFTMOST_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "Leftmost Jailed Pot", RHT_TH_LEFTMOST_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_LEFTMOST_JAILED_POT));
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locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_WASTELAND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1));
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locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_WASTELAND, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2));
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locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_WASTELAND, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3));
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locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_WASTELAND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_MARKET, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11));
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locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1));
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locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2));
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locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3));
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locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1));
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locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2));
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locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3));
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locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1568), "Near Impas House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_1));
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locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1539), "Near Impas House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_2));
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locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1510), "Near Impas House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_3));
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locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-392, -870), "Near Guards House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_1));
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locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-422, -883), "Near Guards House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_2));
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locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3));
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locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1));
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locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2));
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locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_GRAVEYARD, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1));
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locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_GRAVEYARD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2));
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locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_GRAVEYARD, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3));
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locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_GRAVEYARD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4));
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locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_GRAVEYARD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5));
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locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_GRAVEYARD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6));
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locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1));
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locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2));
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locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1));
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locationTable[RC_GC_UPPER_STAIRCASE_POT_2] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1185, 95), "Upper Staircase Pot 2", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_2));
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locationTable[RC_GC_UPPER_STAIRCASE_POT_3] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1200, 63), "Upper Staircase Pot 3", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_3));
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locationTable[RC_GC_MEDIGORON_POT_1] = Location::Pot(RC_GC_MEDIGORON_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-694, 1196), "Medigoron Pot 1", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_POT_1));
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locationTable[RC_GC_DARUNIA_POT_1] = Location::Pot(RC_GC_DARUNIA_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1210), "Darunia Pot 1", RHT_POT_GORON_CITY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_1));
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locationTable[RC_GC_DARUNIA_POT_2] = Location::Pot(RC_GC_DARUNIA_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(261, -1254), "Darunia Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_2));
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locationTable[RC_GC_DARUNIA_POT_3] = Location::Pot(RC_GC_DARUNIA_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1386), "Darunia Pot 3", RHT_POT_GORON_CITY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_3));
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// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
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locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_LINKS_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT));
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locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_TWINS_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2));
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locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_TWINS_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KNOW_IT_ALL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KNOW_IT_ALL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
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locationTable[RC_TH_BREAK_ROOM_FRONT_POT] = Location::Pot(RC_TH_BREAK_ROOM_FRONT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Front Pot", RHT_TH_BREAK_ROOM_FRONT_POT, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_BREAK_ROOM_FRONT_POT));
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locationTable[RC_TH_BREAK_ROOM_BACK_POT] = Location::Pot(RC_TH_BREAK_ROOM_BACK_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Back Pot", RHT_TH_BREAK_ROOM_BACK_POT, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_BREAK_ROOM_BACK_POT));
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locationTable[RC_TH_KITCHEN_POT_1] = Location::Pot(RC_TH_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_TH_KITCHEN_POT_1, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_POT_1));
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locationTable[RC_TH_KITCHEN_POT_2] = Location::Pot(RC_TH_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_TH_KITCHEN_POT_2, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_POT_2));
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locationTable[RC_TH_1_TORCH_CELL_RIGHT_POT] = Location::Pot(RC_TH_1_TORCH_CELL_RIGHT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "1 Torch Cell Right Pot", RHT_TH_1_TORCH_CELL_RIGHT_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_1_TORCH_CELL_RIGHT_POT));
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locationTable[RC_TH_1_TORCH_CELL_MID_POT] = Location::Pot(RC_TH_1_TORCH_CELL_MID_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "1 Torch Cell Middle Pot", RHT_TH_1_TORCH_CELL_MID_POT, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_1_TORCH_CELL_MID_POT));
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locationTable[RC_TH_1_TORCH_CELL_LEFT_POT] = Location::Pot(RC_TH_1_TORCH_CELL_LEFT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "1 Torch Cell Left Pot", RHT_TH_1_TORCH_CELL_LEFT_POT, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_1_TORCH_CELL_LEFT_POT));
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locationTable[RC_TH_STEEP_SLOPE_RIGHT_POT] = Location::Pot(RC_TH_STEEP_SLOPE_RIGHT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "Steep Slope Right Pot", RHT_TH_STEEP_SLOPE_RIGHT_POT, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_STEEP_SLOPE_RIGHT_POT));
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locationTable[RC_TH_STEEP_SLOPE_LEFT_POT] = Location::Pot(RC_TH_STEEP_SLOPE_LEFT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "Steep Slope Left Pot", RHT_TH_STEEP_SLOPE_LEFT_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_STEEP_SLOPE_LEFT_POT));
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locationTable[RC_TH_NEAR_DOUBLE_CELL_RIGHT_POT] = Location::Pot(RC_TH_NEAR_DOUBLE_CELL_RIGHT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "Double Cell Right Pot", RHT_TH_NEAR_DOUBLE_CELL_RIGHT_POT, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NEAR_DOUBLE_CELL_RIGHT_POT));
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locationTable[RC_TH_NEAR_DOUBLE_CELL_MID_POT] = Location::Pot(RC_TH_NEAR_DOUBLE_CELL_MID_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "Double Cell Middle Pot", RHT_TH_NEAR_DOUBLE_CELL_MID_POT, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_NEAR_DOUBLE_CELL_MID_POT));
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locationTable[RC_TH_NEAR_DOUBLE_CELL_LEFT_POT] = Location::Pot(RC_TH_NEAR_DOUBLE_CELL_LEFT_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "Double Cell Left Pot", RHT_TH_NEAR_DOUBLE_CELL_LEFT_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_NEAR_DOUBLE_CELL_LEFT_POT));
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locationTable[RC_TH_RIGHTMOST_JAILED_POT] = Location::Pot(RC_TH_RIGHTMOST_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "Rightmost Jailed Pot", RHT_TH_RIGHTMOST_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_RIGHTMOST_JAILED_POT));
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locationTable[RC_TH_RIGHT_MIDDLE_JAILED_POT] = Location::Pot(RC_TH_RIGHT_MIDDLE_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "Right Middle Jailed Pot", RHT_TH_LEFT_MIDDLE_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_RIGHT_MIDDLE_JAILED_POT));
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locationTable[RC_TH_LEFT_MIDDLE_JAILED_POT] = Location::Pot(RC_TH_LEFT_MIDDLE_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "Left Middle Jailed Pot", RHT_TH_RIGHT_MIDDLE_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_LEFT_MIDDLE_JAILED_POT));
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locationTable[RC_TH_LEFTMOST_JAILED_POT] = Location::Pot(RC_TH_LEFTMOST_JAILED_POT, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "Leftmost Jailed Pot", RHT_TH_LEFTMOST_JAILED_POT, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_LEFTMOST_JAILED_POT));
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locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_WASTELAND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1));
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locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_WASTELAND, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2));
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locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_WASTELAND, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3));
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locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_WASTELAND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_GUARD_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_GUARD_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_POE_SHOP, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10));
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locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_POE_SHOP, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11));
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locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_ALLY_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1));
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locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_ALLY_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2));
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locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_ALLY_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3));
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locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1));
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locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2));
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locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3));
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locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1568), "Near Impas House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_1));
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locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1539), "Near Impas House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_2));
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locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1510), "Near Impas House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_3));
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locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-392, -870), "Near Guards House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_1));
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locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-422, -883), "Near Guards House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_2));
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locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3));
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locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1));
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locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2));
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locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_DAMPE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1));
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locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_DAMPE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2));
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locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_DAMPE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3));
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locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_DAMPE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4));
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locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_DAMPE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5));
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locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_DAMPE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6));
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locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1));
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locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2));
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locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1));
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locationTable[RC_GC_UPPER_STAIRCASE_POT_2] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1185, 95), "Upper Staircase Pot 2", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_2));
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locationTable[RC_GC_UPPER_STAIRCASE_POT_3] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1200, 63), "Upper Staircase Pot 3", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_3));
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locationTable[RC_GC_MEDIGORON_POT_1] = Location::Pot(RC_GC_MEDIGORON_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-694, 1196), "Medigoron Pot 1", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_POT_1));
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locationTable[RC_GC_DARUNIA_POT_1] = Location::Pot(RC_GC_DARUNIA_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1210), "Darunia Pot 1", RHT_POT_GORON_CITY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_1));
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locationTable[RC_GC_DARUNIA_POT_2] = Location::Pot(RC_GC_DARUNIA_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(261, -1254), "Darunia Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_2));
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locationTable[RC_GC_DARUNIA_POT_3] = Location::Pot(RC_GC_DARUNIA_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1386), "Darunia Pot 3", RHT_POT_GORON_CITY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_3));
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locationTable[RC_DMC_NEAR_GC_POT_2] = Location::Pot(RC_DMC_NEAR_GC_POT_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1546, 141), "Near GC Pot 2", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_2));
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locationTable[RC_DMC_NEAR_GC_POT_3] = Location::Pot(RC_DMC_NEAR_GC_POT_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1641, -127), "Near GC Pot 3", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_3));
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locationTable[RC_DMC_NEAR_GC_POT_1] = Location::Pot(RC_DMC_NEAR_GC_POT_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1590, 132), "Near GC Pot 1", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_1));
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locationTable[RC_DMC_NEAR_GC_POT_4] = Location::Pot(RC_DMC_NEAR_GC_POT_4, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1606, -166), "Near GC Pot 4", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_4));
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locationTable[RC_ZD_NEAR_SHOP_POT_1] = Location::Pot(RC_ZD_NEAR_SHOP_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(676, 377), "Near Shop Pot 1", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_1));
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locationTable[RC_ZD_NEAR_SHOP_POT_2] = Location::Pot(RC_ZD_NEAR_SHOP_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(614, 419), "Near Shop Pot 2", RHT_POT_ZORAS_DOMAIN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_2));
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locationTable[RC_ZD_NEAR_SHOP_POT_3] = Location::Pot(RC_ZD_NEAR_SHOP_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 415), "Near Shop Pot 3", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_3));
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locationTable[RC_ZD_NEAR_SHOP_POT_4] = Location::Pot(RC_ZD_NEAR_SHOP_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 289), "Near Shop Pot 4", RHT_POT_ZORAS_DOMAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_4));
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locationTable[RC_ZD_NEAR_SHOP_POT_5] = Location::Pot(RC_ZD_NEAR_SHOP_POT_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(220, 384), "Near Shop Pot 5", RHT_POT_ZORAS_DOMAIN, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_5));
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locationTable[RC_ZF_HIDDEN_CAVE_POT_1] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(385, 2587), "Hidden Cave Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_1));
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locationTable[RC_ZF_HIDDEN_CAVE_POT_2] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(418, 2609), "Hidden Cave Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_2));
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locationTable[RC_ZF_HIDDEN_CAVE_POT_3] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(430, 2568), "Hidden Cave Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_3));
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locationTable[RC_ZF_NEAR_JABU_POT_1] = Location::Pot(RC_ZF_NEAR_JABU_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, 170), "Near Jabu Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_1));
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locationTable[RC_ZF_NEAR_JABU_POT_2] = Location::Pot(RC_ZF_NEAR_JABU_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, 170), "Near Jabu Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_2));
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locationTable[RC_ZF_NEAR_JABU_POT_3] = Location::Pot(RC_ZF_NEAR_JABU_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, -260), "Near Jabu Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_3));
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locationTable[RC_ZF_NEAR_JABU_POT_4] = Location::Pot(RC_ZF_NEAR_JABU_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, -260), "Near Jabu Pot 4", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_4));
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locationTable[RC_LLR_FRONT_POT_1] = Location::Pot(RC_LLR_FRONT_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3218), "Front Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_1));
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locationTable[RC_LLR_FRONT_POT_2] = Location::Pot(RC_LLR_FRONT_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3186), "Front Pot 2", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_2));
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locationTable[RC_LLR_FRONT_POT_3] = Location::Pot(RC_LLR_FRONT_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3154), "Front Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_3));
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locationTable[RC_LLR_FRONT_POT_4] = Location::Pot(RC_LLR_FRONT_POT_4, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3122), "Front Pot 4", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_4));
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locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1));
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locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2));
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locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3));
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locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1));
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locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2));
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locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3));
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locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1));
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locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2));
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locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_HYRULE_CASTLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1));
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locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_HYRULE_CASTLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2));
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locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_HYRULE_CASTLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3));
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locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
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locationTable[RC_ZD_NEAR_SHOP_POT_1] = Location::Pot(RC_ZD_NEAR_SHOP_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(676, 377), "Near Shop Pot 1", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_1));
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locationTable[RC_ZD_NEAR_SHOP_POT_2] = Location::Pot(RC_ZD_NEAR_SHOP_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(614, 419), "Near Shop Pot 2", RHT_POT_ZORAS_DOMAIN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_2));
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locationTable[RC_ZD_NEAR_SHOP_POT_3] = Location::Pot(RC_ZD_NEAR_SHOP_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 415), "Near Shop Pot 3", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_3));
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locationTable[RC_ZD_NEAR_SHOP_POT_4] = Location::Pot(RC_ZD_NEAR_SHOP_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 289), "Near Shop Pot 4", RHT_POT_ZORAS_DOMAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_4));
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locationTable[RC_ZD_NEAR_SHOP_POT_5] = Location::Pot(RC_ZD_NEAR_SHOP_POT_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(220, 384), "Near Shop Pot 5", RHT_POT_ZORAS_DOMAIN, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_5));
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locationTable[RC_ZF_HIDDEN_CAVE_POT_1] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(385, 2587), "Hidden Cave Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_1));
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locationTable[RC_ZF_HIDDEN_CAVE_POT_2] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(418, 2609), "Hidden Cave Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_2));
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locationTable[RC_ZF_HIDDEN_CAVE_POT_3] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(430, 2568), "Hidden Cave Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_3));
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locationTable[RC_ZF_NEAR_JABU_POT_1] = Location::Pot(RC_ZF_NEAR_JABU_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, 170), "Near Jabu Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_1));
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locationTable[RC_ZF_NEAR_JABU_POT_2] = Location::Pot(RC_ZF_NEAR_JABU_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, 170), "Near Jabu Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_2));
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locationTable[RC_ZF_NEAR_JABU_POT_3] = Location::Pot(RC_ZF_NEAR_JABU_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, -260), "Near Jabu Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_3));
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locationTable[RC_ZF_NEAR_JABU_POT_4] = Location::Pot(RC_ZF_NEAR_JABU_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, -260), "Near Jabu Pot 4", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_4));
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locationTable[RC_LLR_FRONT_POT_1] = Location::Pot(RC_LLR_FRONT_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3218), "Front Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_1));
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locationTable[RC_LLR_FRONT_POT_2] = Location::Pot(RC_LLR_FRONT_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3186), "Front Pot 2", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_2));
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locationTable[RC_LLR_FRONT_POT_3] = Location::Pot(RC_LLR_FRONT_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3154), "Front Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_3));
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locationTable[RC_LLR_FRONT_POT_4] = Location::Pot(RC_LLR_FRONT_POT_4, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3122), "Front Pot 4", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_4));
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locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1));
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locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2));
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locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3));
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locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_TALONS_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1));
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locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_TALONS_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2));
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locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_TALONS_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3));
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locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_WEB_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1));
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locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_WEB_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2));
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locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_MUD_WALL_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1));
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locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_MUD_WALL_GROTTO, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2));
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locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_MUD_WALL_GROTTO, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3));
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locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_MUD_WALL_GROTTO, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
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// Dungeon Pots
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// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
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locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3));
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