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main
at the moment, links are pretty rough to actually work with, more time will need to be spent on determining a better system for linking UX i also added a new window for loading into specific scenarios for stages based off its kingdom's scenario data found in WorldListFromDb.yaml
Sample-Editor
A sample project for making map editors with the map studio engine.
Libraries
- GLFrameworkEngine : A 3D engine used for manipulating 3D opengl data with gizmo tools, selection handling, ray casting, and much more. This also includes various helper classes to handle OpenGL easier.
- Map Studio UI : The UI engine used to display this editor running off imgui.
- Toolbox.Core : A small, portable backend used for file IO to read/write data along with commonly shared things like texture swizzling and decoding.
Languages
C#
90.2%
GLSL
9%
Python
0.8%