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78 lines
1.5 KiB
C++
78 lines
1.5 KiB
C++
#pragma once
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#include "CObject/CObjectId.h"
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#include "rstl/string.h"
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namespace NGameWater {
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enum EWaterSortType : u8 {};
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}
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struct SLdrVector_MP1Typedef {
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SLdrVector_MP1Typedef();
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float x;
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float y;
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float z;
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};
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struct SLdrAnimSet_MP1Typedef {
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SLdrAnimSet_MP1Typedef();
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CObjectId mObjId;
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rstl::string mString1;
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rstl::string mString2;
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};
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struct SLdrMapInfo_MP1Typedef {
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SLdrMapInfo_MP1Typedef();
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CObjectId mObjId;
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int unkInt1 = 0;
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int unkInt2 = 0;
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};
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struct SLdrLighting_MP1Typedef {
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SLdrLighting_MP1Typedef();
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char size[0x5C];
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};
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struct SLdrScannable_MP1Typedef {
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SLdrScannable_MP1Typedef();
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CObjectId mScanFileId;
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bool byte10;
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};
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struct SLdrVisor_MP1Typedef {
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SLdrVisor_MP1Typedef();
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int unkInt1;
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bool unkBool1;
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bool unkBool2;
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bool unkBool3;
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};
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struct __attribute__((aligned(2))) SLdrActorInformation_MP1Typedef {
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SLdrActorInformation_MP1Typedef();
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CObjectId objId1;
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CObjectId objId2;
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CObjectId objId3;
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CObjectId objId4;
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CObjectId objId5;
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SLdrLighting_MP1Typedef lightInfo;
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SLdrScannable_MP1Typedef scanInfo;
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SLdrVisor_MP1Typedef visorInfo;
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float unkFloat1;
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float unkFloat2;
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float fadeInTime;
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float fadeOutTime;
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float thermalMag;
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NGameWater::EWaterSortType waterSortType;
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bool unkBool2;
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bool globalTimeProvider;
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bool unkBool4;
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bool unkBool5;
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bool unkBool6;
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bool unkBool7;
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bool unkBool8;
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bool unkBool9;
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bool unkBool10;
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bool unkBool11;
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}; |