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MP1R-Rando-CodeEdits/libs/game/Model/CAnimDataMP1.h
2024-07-04 15:22:25 -07:00

9 lines
258 B
C

#pragma once
struct CAnimDataMP1 {
static const char* skSkeletonRoot; // "Skeleton_Root"
static const char* skRelativeRoot; // "root.anchorBlend"
static const char* skLegacyRelativeRoot; // "character.anchorBlend"
enum ETransformMode {};
};