Files
MP1R-Rando-CodeEdits/libs/game/CGame/CGameStateManager.h
2024-04-05 16:07:16 -07:00

16 lines
335 B
C++

#pragma once
#include "rstl/auto_ptr.h"
#include <rstl/rc_ptr.hpp>
class CUniverseInfo;
class CGameState;
class CGameStateManager {
public:
CGameStateManager(rstl::ncrc_ptr<CUniverseInfo> const&);
~CGameStateManager();
void AssignNewGameState(rstl::auto_ptr<CGameState> &);
rstl::auto_ptr<CGameState> mGameState;
};