Luke Street
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f54b6e2650
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Fix Windows build errors; update zeus
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2020-04-19 21:06:46 -04:00 |
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Lioncash
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5de954011b
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General: Remove unused file-scope variables
Removes unused logvisor modules. This also allows removing some
inclusions. Silences a few unused variable warnings as well.
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2019-09-05 20:16:38 -04:00 |
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Lioncash
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aabc5d2bb3
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General: Include headers where applicable
Ensures necessary dependencies are always included where applicable, as
well as avoiding including dependencies where they aren't necessary.
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2019-08-30 09:54:26 -04:00 |
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Jack Andersen
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96c8824a43
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New code style refactor
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2018-12-07 19:24:02 -10:00 |
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Jack Andersen
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7ff2405671
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Mechanism for handling device-coordinate transformation
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2018-10-15 21:26:43 -10:00 |
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Jack Andersen
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fafcfaa50a
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Huge shader refactor
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2018-10-06 16:58:28 -10:00 |
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Jack Andersen
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cb3bf9e09e
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Windows build fixes and warning avoidance
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2018-05-24 20:39:09 -10:00 |
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Jack Andersen
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a709031d36
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Boo resource tracing
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2018-05-19 20:13:54 -10:00 |
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Jack Andersen
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712b8bc904
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Changes to support MSAA rendering
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2018-01-06 19:19:23 -10:00 |
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Jack Andersen
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1100f55788
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Changes to avoid polluting alpha buffer
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2017-12-19 20:06:21 -10:00 |
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Jack Andersen
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f93f63b53f
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UWP support
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2017-12-05 17:25:33 -10:00 |
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Jack Andersen
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8117591805
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Changes to support new boo object tracker API
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2017-11-04 20:16:45 -10:00 |
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Jack Andersen
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6b909b4040
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Windows sync
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2017-03-17 13:31:16 -10:00 |
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Jack Andersen
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21a4040bd2
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Refactor for latest boo upgrades
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2017-03-13 21:02:24 -10:00 |
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Jack Andersen
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0a24fe4703
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Frontface culling support for Metal
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2017-03-10 11:08:31 -10:00 |
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Jack Andersen
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3dc1c3bae0
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frontface culling boo sync
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2017-03-10 10:52:23 -10:00 |
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Jack Andersen
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9ed6e323c2
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Sync with boo
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2017-03-05 13:01:57 -10:00 |
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Jack Andersen
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ba23dd8d94
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Buffer pool refactor
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2017-01-28 17:57:48 -10:00 |
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Jack Andersen
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34b281d688
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Move Vertex/Uniform buffer pools to hecl
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2016-12-12 10:10:32 -10:00 |
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Jack Andersen
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684bfe4e91
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Buffer pool intrinsic garbage collection
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2016-12-10 20:17:49 -10:00 |
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Jack Andersen
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78471d73fe
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Windows fixes
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2016-12-10 15:53:39 -10:00 |
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Jack Andersen
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ac2ebd5499
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Uniform and Vertex buffer pool refactor
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2016-12-09 16:33:54 -10:00 |
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Jack Andersen
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53432805c7
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GLSL shader binding refactor
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2016-07-07 14:06:42 -10:00 |
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Jack Andersen
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6fd07871e9
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Vulkan coordinate fix
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2016-07-01 17:45:47 -10:00 |
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Jack Andersen
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f81bd59b92
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Update shaders for Vulkan
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2016-06-30 16:32:50 -10:00 |
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