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/*
* Vulkan Example - Multi threaded command buffer generation and rendering
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#include <thread>
#include <random>
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#include <fstream>
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#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "threadpool.hpp"
#include "frustum.hpp"
#include "VulkanModel.hpp"
#define ENABLE_VALIDATION false
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
std::wstring g_ScreenshotRequest;
bool g_TakingScreenshot = false;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool OnOptickStateChanged(Optick::State::Type state)
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{
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if (state == Optick::State::STOP_CAPTURE)
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{
wchar_t tempPath[MAX_PATH] = { 0 };
GetTempPath(MAX_PATH, tempPath);
std::wstring fullPath(tempPath);
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g_ScreenshotRequest = fullPath + L"OptickScreenshot.bmp";
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g_TakingScreenshot = true;
}
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if (state == Optick::State::DUMP_CAPTURE)
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{
if (g_TakingScreenshot)
return false;
// Attach screenshot
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Optick::AttachFile(Optick::File::OPTICK_IMAGE, "Screenshot.bmp", g_ScreenshotRequest.c_str());
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// Remove temp file
_wremove(g_ScreenshotRequest.c_str());
g_ScreenshotRequest.clear();
}
return true;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class VulkanExample : public VulkanExampleBase
{
public:
bool displaySkybox = true;
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_COLOR,
});
struct {
vks::Model ufo;
vks::Model skysphere;
} models;
// Shared matrices used for thread push constant blocks
struct {
glm::mat4 projection;
glm::mat4 view;
} matrices;
struct {
VkPipeline phong;
VkPipeline starsphere;
} pipelines;
VkPipelineLayout pipelineLayout;
VkCommandBuffer primaryCommandBuffer;
// Secondary scene command buffers used to store backgdrop and user interface
struct SecondaryCommandBuffers {
VkCommandBuffer background;
VkCommandBuffer ui;
} secondaryCommandBuffers;
// Number of animated objects to be renderer
// by using threads and secondary command buffers
uint32_t numObjectsPerThread;
// Multi threaded stuff
// Max. number of concurrent threads
uint32_t numThreads;
// Use push constants to update shader
// parameters on a per-thread base
struct ThreadPushConstantBlock {
glm::mat4 mvp;
glm::vec3 color;
};
struct ObjectData {
glm::mat4 model;
glm::vec3 pos;
glm::vec3 rotation;
float rotationDir;
float rotationSpeed;
float scale;
float deltaT;
float stateT = 0;
bool visible = true;
};
struct ThreadData {
VkCommandPool commandPool;
// One command buffer per render object
std::vector<VkCommandBuffer> commandBuffer;
// One push constant block per render object
std::vector<ThreadPushConstantBlock> pushConstBlock;
// Per object information (position, rotation, etc.)
std::vector<ObjectData> objectData;
};
std::vector<ThreadData> threadData;
vks::ThreadPool threadPool;
// Fence to wait for all command buffers to finish before
// presenting to the swap chain
VkFence renderFence = {};
// Max. dimension of the ufo mesh for use as the sphere
// radius for frustum culling
float objectSphereDim;
// View frustum for culling invisible objects
vks::Frustum frustum;
std::default_random_engine rndEngine;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
zoom = -32.5f;
zoomSpeed = 2.5f;
rotationSpeed = 0.5f;
rotation = { 0.0f, 37.5f, 0.0f };
title = "Multi threaded command buffer";
settings.overlay = true;
// Get number of max. concurrrent threads
numThreads = std::thread::hardware_concurrency() / 2;
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assert(numThreads > 0);
#if defined(__ANDROID__)
LOGD("numThreads = %d", numThreads);
#else
std::cout << "numThreads = " << numThreads << std::endl;
#endif
threadPool.setThreadCount(numThreads);
numObjectsPerThread = 512 / numThreads;
rndEngine.seed(benchmark.active ? 0 : (unsigned)time(nullptr));
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OPTICK_SET_STATE_CHANGED_CALLBACK(OnOptickStateChanged);
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}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.phong, nullptr);
vkDestroyPipeline(device, pipelines.starsphere, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
models.ufo.destroy();
models.skysphere.destroy();
for (auto& thread : threadData) {
vkFreeCommandBuffers(device, thread.commandPool, thread.commandBuffer.size(), thread.commandBuffer.data());
vkDestroyCommandPool(device, thread.commandPool, nullptr);
}
vkDestroyFence(device, renderFence, nullptr);
}
float rnd(float range)
{
std::uniform_real_distribution<float> rndDist(0.0f, range);
return rndDist(rndEngine);
}
// Create all threads and initialize shader push constants
void prepareMultiThreadedRenderer()
{
// Since this demo updates the command buffers on each frame
// we don't use the per-framebuffer command buffers from the
// base class, and create a single primary command buffer instead
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vks::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &primaryCommandBuffer));
// Create additional secondary CBs for background and ui
cmdBufAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &secondaryCommandBuffers.background));
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &secondaryCommandBuffers.ui));
threadData.resize(numThreads);
float maxX = std::floor(std::sqrt(numThreads * numObjectsPerThread));
uint32_t posX = 0;
uint32_t posZ = 0;
for (uint32_t i = 0; i < numThreads; i++) {
ThreadData *thread = &threadData[i];
// Create one command pool for each thread
VkCommandPoolCreateInfo cmdPoolInfo = vks::initializers::commandPoolCreateInfo();
cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &thread->commandPool));
// One secondary command buffer per object that is updated by this thread
thread->commandBuffer.resize(numObjectsPerThread);
// Generate secondary command buffers for each thread
VkCommandBufferAllocateInfo secondaryCmdBufAllocateInfo =
vks::initializers::commandBufferAllocateInfo(
thread->commandPool,
VK_COMMAND_BUFFER_LEVEL_SECONDARY,
thread->commandBuffer.size());
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &secondaryCmdBufAllocateInfo, thread->commandBuffer.data()));
thread->pushConstBlock.resize(numObjectsPerThread);
thread->objectData.resize(numObjectsPerThread);
for (uint32_t j = 0; j < numObjectsPerThread; j++) {
float theta = 2.0f * float(M_PI) * rnd(1.0f);
float phi = acos(1.0f - 2.0f * rnd(1.0f));
thread->objectData[j].pos = glm::vec3(sin(phi) * cos(theta), 0.0f, cos(phi)) * 35.0f;
thread->objectData[j].rotation = glm::vec3(0.0f, rnd(360.0f), 0.0f);
thread->objectData[j].deltaT = rnd(1.0f);
thread->objectData[j].rotationDir = (rnd(100.0f) < 50.0f) ? 1.0f : -1.0f;
thread->objectData[j].rotationSpeed = (2.0f + rnd(4.0f)) * thread->objectData[j].rotationDir;
thread->objectData[j].scale = 0.75f + rnd(0.5f);
thread->pushConstBlock[j].color = glm::vec3(rnd(1.0f), rnd(1.0f), rnd(1.0f));
}
}
}
// Builds the secondary command buffer for each thread
void threadRenderCode(uint32_t threadIndex, uint32_t cmdBufferIndex, VkCommandBufferInheritanceInfo inheritanceInfo)
{
OPTICK_CATEGORY("Render", Optick::Category::Rendering);
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ThreadData *thread = &threadData[threadIndex];
ObjectData *objectData = &thread->objectData[cmdBufferIndex];
// Check visibility against view frustum
objectData->visible = frustum.checkSphere(objectData->pos, objectSphereDim * 0.5f);
if (!objectData->visible)
{
return;
}
VkCommandBufferBeginInfo commandBufferBeginInfo = vks::initializers::commandBufferBeginInfo();
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
commandBufferBeginInfo.pInheritanceInfo = &inheritanceInfo;
VkCommandBuffer cmdBuffer = thread->commandBuffer[cmdBufferIndex];
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &commandBufferBeginInfo));
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{
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OPTICK_GPU_CONTEXT(cmdBuffer);
OPTICK_GPU_EVENT("DrawUFO");
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(cmdBuffer, 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(cmdBuffer, 0, 1, &scissor);
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{
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OPTICK_EVENT("vkCmdBindPipeline");
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phong);
}
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// Update
if (!paused) {
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OPTICK_EVENT("UpdateUFO");
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objectData->rotation.y += 2.5f * objectData->rotationSpeed * frameTimer;
if (objectData->rotation.y > 360.0f) {
objectData->rotation.y -= 360.0f;
}
objectData->deltaT += 0.15f * frameTimer;
if (objectData->deltaT > 1.0f)
objectData->deltaT -= 1.0f;
objectData->pos.y = sin(glm::radians(objectData->deltaT * 360.0f)) * 2.5f;
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}
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{
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OPTICK_EVENT("UpdateMVP");
objectData->model = glm::translate(glm::mat4(1.0f), objectData->pos);
objectData->model = glm::rotate(objectData->model, -sinf(glm::radians(objectData->deltaT * 360.0f)) * 0.25f, glm::vec3(objectData->rotationDir, 0.0f, 0.0f));
objectData->model = glm::rotate(objectData->model, glm::radians(objectData->rotation.y), glm::vec3(0.0f, objectData->rotationDir, 0.0f));
objectData->model = glm::rotate(objectData->model, glm::radians(objectData->deltaT * 360.0f), glm::vec3(0.0f, objectData->rotationDir, 0.0f));
objectData->model = glm::scale(objectData->model, glm::vec3(objectData->scale));
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thread->pushConstBlock[cmdBufferIndex].mvp = matrices.projection * matrices.view * objectData->model;
}
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// Update shader push constant block
// Contains model view matrix
{
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OPTICK_EVENT("vkCmdPushConstants");
vkCmdPushConstants(
cmdBuffer,
pipelineLayout,
VK_SHADER_STAGE_VERTEX_BIT,
0,
sizeof(ThreadPushConstantBlock),
&thread->pushConstBlock[cmdBufferIndex]);
}
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VkDeviceSize offsets[1] = { 0 };
{
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OPTICK_EVENT("vkCmdBindVertexBuffers");
vkCmdBindVertexBuffers(cmdBuffer, 0, 1, &models.ufo.vertices.buffer, offsets);
}
{
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OPTICK_EVENT("vkCmdBindIndexBuffer");
vkCmdBindIndexBuffer(cmdBuffer, models.ufo.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
}
{
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OPTICK_EVENT("vkCmdDrawIndexed");
vkCmdDrawIndexed(cmdBuffer, models.ufo.indexCount, 1, 0, 0, 0);
}
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}
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
}
void updateSecondaryCommandBuffers(VkCommandBufferInheritanceInfo inheritanceInfo)
{
// Secondary command buffer for the sky sphere
VkCommandBufferBeginInfo commandBufferBeginInfo = vks::initializers::commandBufferBeginInfo();
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
commandBufferBeginInfo.pInheritanceInfo = &inheritanceInfo;
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
/*
Background
*/
VK_CHECK_RESULT(vkBeginCommandBuffer(secondaryCommandBuffers.background, &commandBufferBeginInfo));
vkCmdSetViewport(secondaryCommandBuffers.background, 0, 1, &viewport);
vkCmdSetScissor(secondaryCommandBuffers.background, 0, 1, &scissor);
vkCmdBindPipeline(secondaryCommandBuffers.background, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starsphere);
glm::mat4 view = glm::mat4(1.0f);
view = glm::rotate(view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
view = glm::rotate(view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
view = glm::rotate(view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
glm::mat4 mvp = matrices.projection * view;
vkCmdPushConstants(
secondaryCommandBuffers.background,
pipelineLayout,
VK_SHADER_STAGE_VERTEX_BIT,
0,
sizeof(mvp),
&mvp);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(secondaryCommandBuffers.background, 0, 1, &models.skysphere.vertices.buffer, offsets);
vkCmdBindIndexBuffer(secondaryCommandBuffers.background, models.skysphere.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(secondaryCommandBuffers.background, models.skysphere.indexCount, 1, 0, 0, 0);
VK_CHECK_RESULT(vkEndCommandBuffer(secondaryCommandBuffers.background));
/*
User interface
With VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, the primary command buffer's content has to be defined
by secondary command buffers, which also applies to the UI overlay command buffer
*/
VK_CHECK_RESULT(vkBeginCommandBuffer(secondaryCommandBuffers.ui, &commandBufferBeginInfo));
vkCmdSetViewport(secondaryCommandBuffers.ui, 0, 1, &viewport);
vkCmdSetScissor(secondaryCommandBuffers.ui, 0, 1, &scissor);
vkCmdBindPipeline(secondaryCommandBuffers.ui, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.starsphere);
if (settings.overlay) {
drawUI(secondaryCommandBuffers.ui);
}
VK_CHECK_RESULT(vkEndCommandBuffer(secondaryCommandBuffers.ui));
}
// Updates the secondary command buffers using a thread pool
// and puts them into the primary command buffer that's
// lat submitted to the queue for rendering
void updateCommandBuffers(VkFramebuffer frameBuffer)
{
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OPTICK_EVENT();
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// Contains the list of secondary command buffers to be submitted
std::vector<VkCommandBuffer> commandBuffers;
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.framebuffer = frameBuffer;
// Set target frame buffer
VK_CHECK_RESULT(vkBeginCommandBuffer(primaryCommandBuffer, &cmdBufInfo));
// The primary command buffer does not contain any rendering commands
// These are stored (and retrieved) from the secondary command buffers
vkCmdBeginRenderPass(primaryCommandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
// Inheritance info for the secondary command buffers
VkCommandBufferInheritanceInfo inheritanceInfo = vks::initializers::commandBufferInheritanceInfo();
inheritanceInfo.renderPass = renderPass;
// Secondary command buffer also use the currently active framebuffer
inheritanceInfo.framebuffer = frameBuffer;
// Update secondary sene command buffers
updateSecondaryCommandBuffers(inheritanceInfo);
if (displaySkybox) {
commandBuffers.push_back(secondaryCommandBuffers.background);
}
// Add a job to the thread's queue for each object to be rendered
for (uint32_t t = 0; t < numThreads; t++)
{
for (uint32_t i = 0; i < numObjectsPerThread; i++)
{
threadPool.threads[t]->addJob([=] { threadRenderCode(t, i, inheritanceInfo); });
}
}
threadPool.wait();
// Only submit if object is within the current view frustum
for (uint32_t t = 0; t < numThreads; t++)
{
for (uint32_t i = 0; i < numObjectsPerThread; i++)
{
if (threadData[t].objectData[i].visible)
{
commandBuffers.push_back(threadData[t].commandBuffer[i]);
}
}
}
// Render ui last
if (UIOverlay.visible) {
commandBuffers.push_back(secondaryCommandBuffers.ui);
}
// Execute render commands from the secondary command buffer
{
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OPTICK_EVENT("vkCmdExecuteCommands");
vkCmdExecuteCommands(primaryCommandBuffer, commandBuffers.size(), commandBuffers.data());
}
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{
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OPTICK_EVENT("vkCmdEndRenderPass");
vkCmdEndRenderPass(primaryCommandBuffer);
}
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VK_CHECK_RESULT(vkEndCommandBuffer(primaryCommandBuffer));
}
void loadAssets()
{
models.ufo.loadFromFile(getAssetPath() + "models/retroufo_red.dae", vertexLayout, 0.12f, vulkanDevice, queue);
models.skysphere.loadFromFile(getAssetPath() + "models/sphere.obj", vertexLayout, 1.0f, vulkanDevice, queue);
objectSphereDim = std::max(std::max(models.ufo.dim.size.x, models.ufo.dim.size.y), models.ufo.dim.size.z);
}
void setupPipelineLayout()
{
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(nullptr, 0);
// Push constants for model matrices
VkPushConstantRange pushConstantRange =
vks::initializers::pushConstantRange(
VK_SHADER_STAGE_VERTEX_BIT,
sizeof(ThreadPushConstantBlock),
0);
// Push constant ranges are part of the pipeline layout
pPipelineLayoutCreateInfo.pushConstantRangeCount = 1;
pPipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vks::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vks::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vks::initializers::pipelineColorBlendAttachmentState(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vks::initializers::pipelineColorBlendStateCreateInfo(
1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vks::initializers::pipelineDepthStencilStateCreateInfo(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vks::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vks::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = shaderStages.size();
pipelineCI.pStages = shaderStages.data();
// Vertex bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 2: Color
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
pipelineCI.pVertexInputState = &vertexInputStateCI;
// Object rendering pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/multithreading/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/multithreading/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.phong));
// Star sphere rendering pipeline
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
depthStencilState.depthWriteEnable = VK_FALSE;
shaderStages[0] = loadShader(getAssetPath() + "shaders/multithreading/starsphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/multithreading/starsphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.starsphere));
}
void updateMatrices()
{
matrices.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
matrices.view = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
matrices.view = glm::rotate(matrices.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
matrices.view = glm::rotate(matrices.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
matrices.view = glm::rotate(matrices.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
frustum.update(matrices.projection * matrices.view);
}
void draw()
{
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OPTICK_EVENT();
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// Wait for fence to signal that all command buffers are ready
VkResult fenceRes;
do {
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OPTICK_EVENT("vkWaitForFences");
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fenceRes = vkWaitForFences(device, 1, &renderFence, VK_TRUE, 100000000);
} while (fenceRes == VK_TIMEOUT);
VK_CHECK_RESULT(fenceRes);
vkResetFences(device, 1, &renderFence);
VulkanExampleBase::prepareFrame();
updateCommandBuffers(frameBuffers[currentBuffer]);
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &primaryCommandBuffer;
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, renderFence));
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if (g_TakingScreenshot) {
saveScreenshot(g_ScreenshotRequest.c_str());
g_TakingScreenshot = false;
}
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VulkanExampleBase::submitFrame();
}
void prepare()
{
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OPTICK_EVENT();
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VulkanExampleBase::prepare();
// Create a fence for synchronization
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
vkCreateFence(device, &fenceCreateInfo, nullptr, &renderFence);
loadAssets();
setupPipelineLayout();
preparePipelines();
prepareMultiThreadedRenderer();
updateMatrices();
prepared = true;
}
virtual void render()
{
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OPTICK_EVENT();
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if (!prepared)
return;
draw();
}
virtual void viewChanged()
{
updateMatrices();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Statistics")) {
overlay->text("Active threads: %d", numThreads);
}
if (overlay->header("Settings")) {
overlay->checkBox("Skybox", &displaySkybox);
}
}
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// szPathName : Specifies the pathname -> the file path to save the image
// lpBits : Specifies the bitmap bits -> the buffer (content of the) image
// w : Specifies the image width
// h : Specifies the image height
bool saveBitmap(std::ofstream& stream, void* lpBits, int w, int h) {
BITMAPINFOHEADER BMIH; // BMP header
BMIH.biSize = sizeof(BITMAPINFOHEADER);
BMIH.biSizeImage = w * h * 3;
// Create the bitmap for this OpenGL context
BMIH.biSize = sizeof(BITMAPINFOHEADER);
BMIH.biWidth = w;
BMIH.biHeight = h;
BMIH.biPlanes = 1;
BMIH.biBitCount = 24;
BMIH.biCompression = BI_RGB;
BMIH.biSizeImage = w * h * 3;
BITMAPFILEHEADER bmfh; // Other BMP header
int nBitsOffset = sizeof(BITMAPFILEHEADER) + BMIH.biSize;
LONG lImageSize = BMIH.biSizeImage;
LONG lFileSize = nBitsOffset + lImageSize;
bmfh.bfType = 'B' + ('M' << 8);
bmfh.bfOffBits = nBitsOffset;
bmfh.bfSize = lFileSize;
bmfh.bfReserved1 = bmfh.bfReserved2 = 0;
// Write the bitmap file header // Saving the first header to file
stream.write((const char*)&bmfh, sizeof(BITMAPFILEHEADER));
// And then the bitmap info header // Saving the second header to file
stream.write((const char*)&BMIH, sizeof(BITMAPINFOHEADER));
// Finally, write the image data itself
//-- the data represents our drawing // Saving the file content in lpBits to file
stream.write((const char*)lpBits, lImageSize);
stream.flush();
return true;
}
// Take a screenshot from the current swapchain image
// This is done using a blit from the swapchain image to a linear image whose memory content is then saved as a ppm image
// Getting the image date directly from a swapchain image wouldn't work as they're usually stored in an implementation dependant optimal tiling format
// Note: This requires the swapchain images to be created with the VK_IMAGE_USAGE_TRANSFER_SRC_BIT flag (see VulkanSwapChain::create)
void saveScreenshot(const wchar_t* filename)
{
bool supportsBlit = true;
// Check blit support for source and destination
VkFormatProperties formatProps;
// Check if the device supports blitting from optimal images (the swapchain images are in optimal format)
vkGetPhysicalDeviceFormatProperties(physicalDevice, swapChain.colorFormat, &formatProps);
if (!(formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) {
std::cerr << "Device does not support blitting from optimal tiled images, using copy instead of blit!" << std::endl;
supportsBlit = false;
}
// Check if the device supports blitting to linear images
vkGetPhysicalDeviceFormatProperties(physicalDevice, VK_FORMAT_R8G8B8A8_UNORM, &formatProps);
if (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT)) {
std::cerr << "Device does not support blitting to linear tiled images, using copy instead of blit!" << std::endl;
supportsBlit = false;
}
// Source for the copy is the last rendered swapchain image
VkImage srcImage = swapChain.images[currentBuffer];
// Create the linear tiled destination image to copy to and to read the memory from
VkImageCreateInfo imageCreateCI(vks::initializers::imageCreateInfo());
imageCreateCI.imageType = VK_IMAGE_TYPE_2D;
// Note that vkCmdBlitImage (if supported) will also do format conversions if the swapchain color format would differ
imageCreateCI.format = VK_FORMAT_R8G8B8A8_UNORM;
imageCreateCI.extent.width = width;
imageCreateCI.extent.height = height;
imageCreateCI.extent.depth = 1;
imageCreateCI.arrayLayers = 1;
imageCreateCI.mipLevels = 1;
imageCreateCI.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateCI.tiling = VK_IMAGE_TILING_LINEAR;
imageCreateCI.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// Create the image
VkImage dstImage;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateCI, nullptr, &dstImage));
// Create memory to back up the image
VkMemoryRequirements memRequirements;
VkMemoryAllocateInfo memAllocInfo(vks::initializers::memoryAllocateInfo());
VkDeviceMemory dstImageMemory;
vkGetImageMemoryRequirements(device, dstImage, &memRequirements);
memAllocInfo.allocationSize = memRequirements.size;
// Memory must be host visible to copy from
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &dstImageMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, dstImage, dstImageMemory, 0));
// Do the actual blit from the swapchain image to our host visible destination image
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Transition destination image to transfer destination layout
vks::tools::insertImageMemoryBarrier(
copyCmd,
dstImage,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
// Transition swapchain image from present to transfer source layout
vks::tools::insertImageMemoryBarrier(
copyCmd,
srcImage,
VK_ACCESS_MEMORY_READ_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
// If source and destination support blit we'll blit as this also does automatic format conversion (e.g. from BGR to RGB)
if (supportsBlit)
{
// Define the region to blit (we will blit the whole swapchain image)
VkOffset3D blitSize;
blitSize.x = width;
blitSize.y = height;
blitSize.z = 1;
VkImageBlit imageBlitRegion{};
imageBlitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlitRegion.srcSubresource.layerCount = 1;
imageBlitRegion.srcOffsets[1] = blitSize;
imageBlitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlitRegion.dstSubresource.layerCount = 1;
imageBlitRegion.dstOffsets[1] = blitSize;
// Issue the blit command
vkCmdBlitImage(
copyCmd,
srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageBlitRegion,
VK_FILTER_NEAREST);
}
else
{
// Otherwise use image copy (requires us to manually flip components)
VkImageCopy imageCopyRegion{};
imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.srcSubresource.layerCount = 1;
imageCopyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.dstSubresource.layerCount = 1;
imageCopyRegion.extent.width = width;
imageCopyRegion.extent.height = height;
imageCopyRegion.extent.depth = 1;
// Issue the copy command
vkCmdCopyImage(
copyCmd,
srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageCopyRegion);
}
// Transition destination image to general layout, which is the required layout for mapping the image memory later on
vks::tools::insertImageMemoryBarrier(
copyCmd,
dstImage,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_MEMORY_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
// Transition back the swap chain image after the blit is done
vks::tools::insertImageMemoryBarrier(
copyCmd,
srcImage,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_MEMORY_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
vulkanDevice->flushCommandBuffer(copyCmd, queue);
// Get layout of the image (including row pitch)
VkImageSubresource subResource{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
VkSubresourceLayout subResourceLayout;
vkGetImageSubresourceLayout(device, dstImage, &subResource, &subResourceLayout);
// Map image memory so we can start copying from it
const char* data;
vkMapMemory(device, dstImageMemory, 0, VK_WHOLE_SIZE, 0, (void**)&data);
data += subResourceLayout.offset;
// If source is BGR (destination is always RGB) and we can't use blit (which does automatic conversion), we'll have to manually swizzle color components
bool isBGR = false;
// Check if source is BGR
// Note: Not complete, only contains most common and basic BGR surface formats for demonstation purposes
if (!supportsBlit)
{
std::vector<VkFormat> formatsBGR = { VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SNORM };
isBGR = (std::find(formatsBGR.begin(), formatsBGR.end(), swapChain.colorFormat) != formatsBGR.end());
}
std::vector<char> buffer;
buffer.resize(width * height * 3);
const char* pImg = data;
for (uint32_t y = 0; y < height; y++)
{
const char* row = (const char*)pImg;
for (uint32_t x = 0; x < width; x++)
{
char* out = &buffer[((height - 1 - y) * width + x) * 3];
out[0] = row[isBGR ? 0 : 2];
out[1] = row[1];
out[2] = row[isBGR ? 2 : 0];
row += 4;
}
pImg += subResourceLayout.rowPitch;
}
std::ofstream file(filename, std::ios::out | std::ios::binary);
saveBitmap(file, buffer.data(), width, height);
std::cout << "Screenshot saved to disk" << std::endl;
// Clean up resources
vkUnmapMemory(device, dstImageMemory);
vkFreeMemory(device, dstImageMemory, nullptr);
vkDestroyImage(device, dstImage, nullptr);
}
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};
VULKAN_EXAMPLE_MAIN()