Files
Dmitry Pinaev b8287567f7 A
2020-02-07 17:36:32 +01:00

107 lines
2.0 KiB
C++

#pragma once
#include <QtCore/QObject>
#include <QtCore/QUuid>
#include <QtCore/QJsonObject>
#include "PortType.hpp"
#include "ConnectionGraphicsObject.hpp"
#include "Export.hpp"
#include "NodeData.hpp"
#include "NodeGeometry.hpp"
#include "NodeGraphicsObject.hpp"
#include "NodeState.hpp"
#include "Serializable.hpp"
#include "memory.hpp"
namespace QtNodes
{
class Connection;
class ConnectionState;
class NodeGraphicsObject;
class NodeDataModel;
class NODE_EDITOR_PUBLIC Node
: public QObject
, public Serializable
{
Q_OBJECT
public:
/// NodeDataModel should be an rvalue and is moved into the Node
Node(std::unique_ptr<NodeDataModel> && dataModel);
virtual ~Node();
public:
QJsonObject save() const override;
void restore(QJsonObject const & json) override;
public:
QUuid id() const;
void reactToPossibleConnection(PortType,
NodeDataType const &,
QPointF const & scenePoint);
void resetReactionToConnection();
public:
NodeGraphicsObject const & nodeGraphicsObject() const;
NodeGraphicsObject & nodeGraphicsObject();
void setGraphicsObject(std::unique_ptr<NodeGraphicsObject> && graphics);
NodeGeometry & nodeGeometry();
NodeGeometry const & nodeGeometry() const;
NodeState const & nodeState() const;
NodeState & nodeState();
NodeDataModel*nodeDataModel() const;
public Q_SLOTS: // data propagation
/// Propagates incoming data to the underlying model.
void propagateData(std::shared_ptr<NodeData> nodeData,
PortIndex inPortIndex) const;
/// Fetches data from model's OUT #index port
/// and propagates it to the connection
void onDataUpdated(PortIndex index);
/// update the graphic part if the size of the embeddedwidget changes
void onNodeSizeUpdated();
private:
// addressing
QUuid _uid;
// data
std::unique_ptr<NodeDataModel> _nodeDataModel;
NodeState _nodeState;
// painting
NodeGeometry _nodeGeometry;
std::unique_ptr<NodeGraphicsObject> _nodeGraphicsObject;
};
}