#pragma once #include #include #include #include using QtNodes::PortType; using QtNodes::PortIndex; using QtNodes::NodeData; using QtNodes::NodeDataType; using QtNodes::NodeDataModel; using QtNodes::NodeValidationState; /// The model dictates the number of inputs and outputs for the Node. /// In this example it has no logic. class NumberDisplayDataModel : public NodeDataModel { Q_OBJECT public: NumberDisplayDataModel(); virtual ~NumberDisplayDataModel() {} public: QString caption() const override { return QStringLiteral("Result"); } bool captionVisible() const override { return false; } QString name() const override { return QStringLiteral("Result"); } public: unsigned int nPorts(PortType portType) const override; NodeDataType dataType(PortType portType, PortIndex portIndex) const override; std::shared_ptr outData(PortIndex port) override; void setInData(std::shared_ptr data, int) override; QWidget * embeddedWidget() override { return _label; } NodeValidationState validationState() const override; QString validationMessage() const override; private: NodeValidationState modelValidationState = NodeValidationState::Warning; QString modelValidationError = QStringLiteral("Missing or incorrect inputs"); QLabel * _label; };