Henrique Gemignani Passos Lima
9b407bd131
Decomp fix for CStateManager::BuildDynamicLightListForWorld
2022-11-28 19:11:11 +02:00
Luke Street
148e9e4bd8
Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned>
2022-08-16 17:48:26 -04:00
Phillip Stephens
abc7fdd3f0
Update aurora
2022-08-11 08:55:46 -07:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Luke Street
cdcfc7eccc
Fix infinite loop when script object load fails
2022-03-14 02:07:16 -04:00
Luke Street
d62336b813
CModel destructor & frame list fixes
2022-03-09 02:23:56 -05:00
Phillip Stephens
7010c36056
DolphinCTexture: Near complete RE, usable as-is!
2022-03-02 23:51:11 -08:00
Phillip Stephens
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
5a41dab870
Merge remote-tracking branch 'origin/main' into wgpu
...
# Conflicts:
# extern/boo
2022-02-08 03:46:22 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
72082fc409
Add source object name to Object message log
2022-01-09 17:15:59 -08:00
Phillip Stephens
96680d2660
Add CVarValueReference
2021-07-10 11:32:25 -07:00
Phillip Stephens
ace87397d7
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
2021-06-04 22:30:38 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00