65 Commits

Author SHA1 Message Date
Phillip Stephens c79ddb8c42 CVarManager: Bring back de/serialization 2022-02-27 17:11:10 -08:00
Phillip Stephens 15900053fa Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Phillip Stephens ad272f7468 More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927 RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens a9bcb7a9ce Reformat pass 2021-06-07 12:29:18 -07:00
Luke Street 822e5d3410 Compact layout for Items window 2021-05-29 18:45:08 -04:00
Luke Street 4e804d0bc2 Add Items window 2021-05-29 18:45:08 -04:00
Phillip Stephens 9bae2f943e Rename everything 2021-04-10 01:42:06 -07:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Phillip Stephens 8e2636c14c Undo debug code 2020-04-15 23:58:00 -07:00
Phillip Stephens c64e3d2ba7 Initial string fixes 2020-04-15 23:57:04 -07:00
Luke Street 346d110b79 Runtime: Replace bitfield unions with constructor initializers 2020-04-10 15:02:36 -04:00
Lioncash ef93a601eb CPlayerState: Rename HealthInfo() to GetHealthInfo()
Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Phillip Stephens dc6954491b Merge pull request #260 from lioncash/array2
CPlayerState: Make g_typeNameMap a compile-time array
2020-03-23 23:27:19 -07:00
Lioncash 83c9af9153 CPlayerState: Make g_typeNameMap a compile-time array
While useful as a map, this causes an allocation that occurs during
program start and lasts until the program terminates, even if the
relevant code is never executed.

Given the total number of elements is quite small, we can convert this
into a compile-time array and perform the lookup with that instead.
While we're at it, we can eliminate an unnecessary second lookup into
said array by reusing the iterator from the first find.
2020-03-21 00:57:05 -04:00
Lioncash ff703b1189 CPlayerState: Remove undefined behavior within CPlayerState constructor
Type-punning via a union is currently undefined behavior according to
the C++ standard, so we can use std::memcpy instead to accomplish the
same thing.
2020-03-21 00:39:40 -04:00
Phillip Stephens 2e8eec91ea Missed one 2019-09-21 06:10:54 -07:00
Lioncash f49c8e9d6c CPlayerState: Use std::array where applicable
Prevents implicit array->pointer decay and makes for a more convenient
data type.
2019-09-19 15:42:50 -04:00
Lioncash f4fd182741 CPlayerState: Move arrays into an anonymous namespace where applicable
Keeps local arrays together and makes it impossible to accidentally
violate the ODR.
2019-09-19 15:36:39 -04:00
Lioncash bc285913c8 CPlayerState: Organize includes 2019-09-19 15:27:20 -04:00
Jack Andersen 233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Phillip Stephens c1c22eb065 Fix IA4 encoding/decoding 2019-02-11 17:58:12 -08:00