Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
6703529445
CInGameGuiManager: Make use of std::all_of in CheckDGRPLoadComplete()
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When ranges are implemented in all compilers, we can simplify this
significantly.
2020-08-03 01:18:13 -04:00
Lioncash
b6473bd225
CInGameGuiManager: Make DGRP strings string_views
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Same behavior, but allows eliminating runtime strlen calls.
2020-08-03 01:06:14 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
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Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
4e88f503ac
COmegaPirate: Implement CFlash
2020-04-19 02:47:25 -04:00
Luke Street
402e45ecb5
Runtime/MP1: Replace bitfield unions with constructor initializers
2020-04-10 15:25:40 -04:00
Lioncash
47555c725b
CAutoMapper: Eliminate usages of const_cast
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Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Phillip Stephens
ab65fae969
Merge pull request #186 from lioncash/array
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CInGameGuiManager: Make use of std::array where applicable
2020-03-06 16:13:33 -08:00
Lioncash
84fde9ceca
CInGameGuiManager: Make use of std::array where applicable
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Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash
50f8f3e17e
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
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Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
e46ec80b64
Integrate Amuse into hecl cook/extract for MP1/2
2018-09-02 14:46:16 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Phillip Stephens
f1b43c4805
Disable pause checks for the HUD
2017-11-19 18:07:00 -08:00
Jack Andersen
e00f6bfe30
HUD blending fixes and map interpolation
2017-11-18 09:59:49 -10:00
Jack Andersen
d14763ca19
CPauseScreenBlur fixes
2017-11-16 22:57:40 -10:00
Jack Andersen
a914e121ea
Various AutoMapper render fixes
2017-11-15 22:05:10 -10:00
Jack Andersen
2df95c01cf
General resource handling bug fixes
2017-11-14 18:12:13 -10:00