Jack Andersen
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0aaeed2aeb
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const_cast refactor
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2016-08-28 18:22:54 -10:00 |
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Jack Andersen
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670eb998d4
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
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Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
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Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
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Jack Andersen
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40e0b70d0e
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ColorRegs for CModelFlags
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2016-07-31 20:36:51 -10:00 |
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Jack Andersen
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1c64605261
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HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
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Jack Andersen
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c4c3e1883f
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Metal extended shader support
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2016-07-31 10:52:04 -10:00 |
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Jack Andersen
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05a52c00be
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Fixes for extended shaders
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2016-07-30 18:46:03 -10:00 |
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Jack Andersen
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95033d3988
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Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
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Jack Andersen
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79443d93d2
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
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Jack Andersen
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a6477c635d
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
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Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
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Jack Andersen
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6f572d3a00
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Normalize TCG fixes
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2016-07-19 10:12:38 -10:00 |
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Phillip Stephens
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de43ef8100
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Matrix fixes
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2016-07-09 15:02:31 -07:00 |
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Phillip Stephens
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8b1f70c5cd
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Clean up matrix assignment
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2016-07-08 13:25:38 -07:00 |
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Phillip Stephens
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dd3a524bf4
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Fix UV animations (4/5 still borked)
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2016-07-08 12:57:51 -07:00 |
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Phillip Stephens
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eb1e7870e5
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Add missing TickRenderTimings call, and fix bufOut advancement
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2016-07-07 23:53:06 -07:00 |
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Phillip Stephens
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746e7d9ff3
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Add missing Post Transform matrix to UV Animations
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2016-07-07 20:23:58 -07:00 |
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Phillip Stephens
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00a98bce85
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
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Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
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Jack Andersen
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806cd54b75
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-04-04 11:21:18 -10:00 |
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Jack Andersen
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909baea2cd
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Implement GX-style faked directional
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2016-04-04 11:20:26 -10:00 |
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Jack Andersen
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5c1d8492db
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HLSL lighting shaders
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2016-04-04 09:34:54 -10:00 |
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Jack Andersen
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9f0e9a808b
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
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Jack Andersen
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408ce2ca8b
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Working CLight
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2016-04-03 19:02:09 -10:00 |
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