Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Lioncash
a551dbc21d
CGameState: Silence implicit truncation warnings
...
Ensures boolean conditions are used where applicable.
2020-04-16 20:00:20 -04:00
Luke Street
346d110b79
Runtime: Replace bitfield unions with constructor initializers
2020-04-10 15:02:36 -04:00
Lioncash
6d2ef0360f
CGameState: Resolve sign conversion warnings in PutTo()
...
Same behavior, but makes conversions explicit.
2020-03-29 21:03:24 -04:00
Lioncash
45ea19040d
CGameState: Make use of std::array where applicable
2020-03-29 20:58:31 -04:00
Lioncash
24fe7ec499
CGameState: Remove use of const_cast
...
Same behavior, but nicer to read.
2020-03-29 20:52:34 -04:00
Lioncash
9fba0bf50b
CGameState: Set HP value in LoadGameFileState()
...
GM8E v0 stores the HP value of the loaded player state into the returned
GameFileStateInfo instance.
This prevents the health member from being returned uninitialized.
2020-03-24 06:14:26 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
1a13f7e4ee
Update submodules, initial CTextureCache
2019-12-10 20:51:33 -08:00
Phillip Stephens
77b61b0e68
Fix saves sending you to incorrect rooms, fix triggers
2019-11-05 09:18:14 -08:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Phillip Stephens
2a60b9fbf4
Update submodules, minor fixes
2019-08-25 18:29:25 -07:00
Lioncash
acb9ac92e7
Runtime/CGameOptions: Use std::array where applicable
...
Makes the data a little more strongly typed; preventing implicit
array->pointer decay. It also allows simplifying assignments within the
CGameState code.
While we're at it, we can also eliminate several instances of magic
numbers related to the array sizes throughout the code.
2019-08-14 03:24:00 -04:00
Phillip Stephens
5ebf465a53
Minor fixes in CGameState and CScriptEffect
2019-02-24 15:04:10 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Phillip Stephens
531b34b62d
Revert std::ceil on completion rate calculation
2018-04-06 17:22:08 -07:00
Jack Andersen
898114d803
PART MBSP property yaml fix
2018-04-04 20:58:11 -10:00