Update aurora; impl visors, warp & water (WIP)

This commit is contained in:
Luke Street
2026-06-12 12:56:29 -06:00
parent 9a365f37f2
commit 621ee0fed3
20 changed files with 2845 additions and 768 deletions
+2 -2
View File
@@ -776,7 +776,7 @@ void CStateManager::DrawWorld() {
g_Renderer->SetThermalColdScale(xf28_thermColdScale2 + xf24_thermColdScale1);
for (int i = areaCount - 1; i >= 0; --i) {
//OPTICK_EVENT("CStateManager::DrawWorld DrawArea");
// OPTICK_EVENT("CStateManager::DrawWorld DrawArea");
const CGameArea& area = *areaArr[i];
SetupFogForArea(area);
g_Renderer->EnablePVS(pvsArr[i], area.x4_selfIdx);
@@ -1375,7 +1375,7 @@ void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector
std::pair<TEditorId, TUniqueId> CStateManager::LoadScriptObject(TAreaId aid, EScriptObjectType type, u32 length,
CInputStream& in) {
//OPTICK_EVENT();
// OPTICK_EVENT();
const TEditorId id = in.ReadLong();
const u32 connCount = in.ReadLong();
length -= 8;