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Update aurora; impl visors, warp & water (WIP)
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@@ -776,7 +776,7 @@ void CStateManager::DrawWorld() {
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g_Renderer->SetThermalColdScale(xf28_thermColdScale2 + xf24_thermColdScale1);
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for (int i = areaCount - 1; i >= 0; --i) {
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//OPTICK_EVENT("CStateManager::DrawWorld DrawArea");
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// OPTICK_EVENT("CStateManager::DrawWorld DrawArea");
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const CGameArea& area = *areaArr[i];
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SetupFogForArea(area);
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g_Renderer->EnablePVS(pvsArr[i], area.x4_selfIdx);
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@@ -1375,7 +1375,7 @@ void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector
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std::pair<TEditorId, TUniqueId> CStateManager::LoadScriptObject(TAreaId aid, EScriptObjectType type, u32 length,
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CInputStream& in) {
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//OPTICK_EVENT();
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// OPTICK_EVENT();
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const TEditorId id = in.ReadLong();
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const u32 connCount = in.ReadLong();
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length -= 8;
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