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#include "Runtime/Character/CSegStatementSet.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CSegIdList.hpp"
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namespace metaforce {
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void CSegStatementSet::Add(const CSegIdList& list, const CCharLayoutInfo& layout, const CSegStatementSet& other,
float weight) {
for (const CSegId& id : list.GetList()) {
x4_segData[id].x0_rotation *=
zeus::CQuaternion::slerp(zeus::CQuaternion(), other.x4_segData[id].x0_rotation, weight);
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if (other.x4_segData[id].x1c_hasOffset && x4_segData[id].x1c_hasOffset) {
zeus::CVector3f off = other.x4_segData[id].x10_offset - layout.GetFromParentUnrotated(id);
x4_segData[id].x10_offset += off * weight;
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}
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}
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}
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} // namespace metaforce