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#pragma once
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#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptRandomRelay : public CEntity {
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s32 x34_sendSetSize;
s32 x38_sendSetVariance;
bool x3c_percentSize;
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public:
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DEFINE_ENTITY
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CScriptRandomRelay(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 sendSetSize,
s32 sendSetVariance, bool percentSize, bool active);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void SendLocalScriptMsgs(EScriptObjectState state, CStateManager& stateMgr);
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};
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} // namespace metaforce