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#include "Runtime/MP1/CSaveGameScreenTouchBar.hpp"
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namespace metaforce::MP1 {
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int CSaveGameScreenTouchBar::PopOption() { return -1; }
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void CSaveGameScreenTouchBar::SetUIOpts(std::u16string_view opt0, std::u16string_view opt1, std::u16string_view opt2) {}
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#ifndef __APPLE__
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std::unique_ptr<CSaveGameScreenTouchBar> NewSaveUITouchBar() { return std::make_unique<CSaveGameScreenTouchBar>(); }
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#endif
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} // namespace metaforce::MP1