Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)
Changes made by clang-tidy with minor tweaks.
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It works with clang, but GCC has different rules so we can't make all of those
hidden. This reverts commit r190534.
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The main advantages here are way better heuristics, taking into account not
just loop depth but also __builtin_expect and other static heuristics and will
eventually learn how to use profile info. Most of the work in this patch is
pushing the MachineBlockFrequencyInfo analysis into the right places.
This is good for a 5% speedup on zlib's deflate (x86_64), there were some very
unfortunate spilling decisions in its hottest loop in longest_match(). Other
benchmarks I tried were mostly neutral.
This changes register allocation in subtle ways, update the tests for it.
2012-02-20-MachineCPBug.ll was deleted as it's very fragile and the instruction
it looked for was gone already (but the FileCheck pattern picked up unrelated
stuff).
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Delete the alternative implementation in LiveIntervalAnalysis.
These functions computed the same thing, but SplitAnalysis caches the
result.
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When a back-copy is hoisted to the nearest common dominator, keep
looking up the dominator tree for a less loopy dominator, and place the
back-copy there instead.
Don't do this when a single existing back-copy dominates all the others.
Assume the client knows what he is doing, and keep the dominating
back-copy.
This prevents us from hoisting back-copies into loops in most cases. If
a value is defined in a loop with multiple exits, we may still hoist
back-copies into that loop. That is the speed/size tradeoff.
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When a ParentVNI maps to multiple defs in a new interval, its live range
may still be derived directly from RegAssign by transferValues().
On the other hand, when instructions have been rematerialized or
hoisted, it may be necessary to completely recompute live ranges using
LiveRangeCalc::extend() to all uses.
Use a bit in the value map to indicate that a live range must be
recomputed. Rename markComplexMapped() to forceRecompute().
This fixes some live range verification errors when
-split-spill-mode=size hoists back-copies by recomputing source ranges
when RegAssign kills can't be moved.
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Whenever the complement interval is defined by multiple copies of the
same value, hoist those back-copies to the nearest common dominator.
This ensures that at most one copy is inserted per value in the
complement inteval, and no phi-defs are needed.
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This function is used to flag values where the complement interval may
overlap other intervals. Call it from overlapIntv, and use the flag to
fully recompute those live ranges in transferValues().
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The complement interval may overlap the other intervals created, so use
a separate LiveRangeCalc instance to compute its live range.
A LiveRangeCalc instance can only be shared among non-overlapping
intervals.
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SplitKit will soon need two copies of these data structures, and the
algorithms will also be useful when LiveIntervalAnalysis becomes
independent of LiveVariables.
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SplitKit always computes a complement live range to cover the places
where the original live range was live, but no explicit region has been
allocated.
Currently, the complement live range is created to be as small as
possible - it never overlaps any of the regions. This minimizes
register pressure, but if the complement is going to be spilled anyway,
that is not very important. The spiller will eliminate redundant
spills, and hoist others by making the spill slot live range overlap
some of the regions created by splitting. Stack slots are cheap.
This patch adds the interface to enable spill modes in SplitKit. In
spill mode, SplitKit will assume that the complement is going to spill,
so it will allow it to overlap regions in order to avoid back-copies.
By doing some of the spiller's work early, the complement live range
becomes simpler. In some cases, it can become much simpler because no
extra PHI-defs are required. This will speed up both splitting and
spilling.
This is only the interface to enable spill modes, no implementation yet.
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These functions are no longer used, and they are easily replaced with a
loop calling shouldSplitSingleBlock and splitSingleBlock.
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Normally, we don't create a live range for a single instruction in a
basic block, the spiller does that anyway. However, when splitting a
live range that belongs to a proper register sub-class, inserting these
extra COPY instructions completely remove the constraints from the
remainder interval, and it may be allocated from the larger super-class.
The spiller will mop up these small live ranges if we end up spilling
anyway. It calls them snippets.
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With a 'FirstDef' field right there, it is very confusing that FirstUse
refers to an instruction that may be a def.
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This is either an invalid SlotIndex, or valno->def for the first value
defined inside the block. PHI values are not counted as defined inside
the block.
The FirstDef field will be used when estimating the cost of spilling
around a block.
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This gets rid of some of the gory splitting details in RAGreedy and
makes them available to future SplitKit clients.
Slightly generalize the functionality to support multi-way splitting.
Specifically, SplitEditor::splitLiveThroughBlock() supports switching
between different register intervals in a block.
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This patch will sometimes choose live range split points next to
interference instead of always splitting next to a register point. That
means spill code can now appear almost anywhere, and it was necessary
to fix code that didn't expect that.
The difficult places were:
- Between a CALL returning a value on the x87 stack and the
corresponding FpPOP_RETVAL (was FpGET_ST0). Probably also near x87
inline assembly, but that didn't actually show up in testing.
- Between a CALL popping arguments off the stack and the corresponding
ADJCALLSTACKUP.
Both are fixed now. The only place spill code can't appear is after
terminators, see SplitAnalysis::getLastSplitPoint.
Original commit message:
Rewrite RAGreedy::splitAroundRegion, now with cool ASCII art.
This function has to deal with a lot of special cases, and the old
version got it wrong sometimes. In particular, it would sometimes leave
multiple uses in the stack interval in a single block. That causes bad
code with multiple reloads in the same basic block.
The new version handles block entry and exit in a single pass. It first
eliminates all the easy cases, and then goes on to create a local
interval for the blocks with difficult interference. Previously, we
would only create the local interval for completely isolated blocks.
It can happen that the stack interval becomes completely empty because
we could allocate a register in all edge bundles, and the new local
intervals deal with the interference. The empty stack interval is
harmless, but we need to remove a SplitKit assertion that checks for
empty intervals.
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