1. Create a utility function normalizeEdgeWeights() in MachineBranchProbabilityInfo that normalizes a list of edge weights so that the sum of then can fit in uint32_t.
2. Provide an interface in MachineBasicBlock to normalize its successors' weights.
3. Add a flag in MachineBasicBlock that tracks whether its successors' weights are normalized.
4. Provide an overload of getSumForBlock that accepts a non-const pointer to a MBB so that it can force normalizing this MBB's successors' weights.
5. Update several uses of getSumForBlock() by eliminating the once needed weight scale.
Differential Revision: http://reviews.llvm.org/D11442
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Push `ModuleSlotTracker` through `MachineOperand`s, dropping the time
for `llc -print-machineinstrs` on the testcase in PR23865 from ~13
seconds to ~9 seconds. Now `SlotTracker::processFunctionMetadata()`
accounts for only 8% of the runtime, which seems reasonable.
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Expose enough of the IR-level `SlotTracker` so that
`MachineFunction::print()` can use a single one for printing
`BasicBlock`s. Next step would be to lift this through a few more APIs
so that we can make other print methods faster.
Fixes PR23865, changing the runtime of `llc -print-machineinstrs` from
many minutes (killed after 3 minutes, but it wasn't very close) to
13 seconds for a 502185 line dump.
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- Clean documentation comment
- Change the API to accept an iterator so you can actually pass
MachineBasicBlock::end() now.
- Add more "const".
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uses of TM->getSubtargetImpl and propagate to all calls.
This could be a debugging regression in places where we had a
TargetMachine and/or MachineFunction but don't have it as part
of the MachineInstr. Fixing this would require passing a
MachineFunction/Function down through the print operator, but
none of the existing uses in tree seem to do this.
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In resent times asan and valgrind have found way more memory management bugs
in llvm than the special purpose leak detector.
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Since `MachineInstr` is required to have a trivial destructor, it cannot
remove itself from `LeakDetection`. Remove the calls.
As it happens, this requirement is because `MachineFunction` allocates
all `MachineInstr`s in a custom allocator; when the `MachineFunction` is
destroyed they're dropped of the edge. There's no benefit to detecting
leaks.
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Use the MCAsmInfo instead of the DataLayout, and allow
specifying a custom prefix for labels specifically. HSAIL
requires that labels begin with @, but global symbols with &.
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This is to be consistent with StringSet and ultimately with the standard
library's associative container insert function.
This lead to updating SmallSet::insert to return pair<iterator, bool>,
and then to update SmallPtrSet::insert to return pair<iterator, bool>,
and then to update all the existing users of those functions...
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critical edge has been split. The MachineDominatorTree will when lazy update the
underlying dominance properties when require.
** Context **
This is a follow-up of r215410.
Each time a critical edge is split this invalidates the dominator tree
information. Thus, subsequent queries of that interface will be slow until the
underlying information is actually recomputed (costly).
** Problem **
Prior to this patch, splitting a critical edge needed to query the dominator
tree to update the dominator information.
Therefore, splitting a bunch of critical edges will likely produce poor
performance as each query to the dominator tree will use the slow query path.
This happens a lot in passes like MachineSink and PHIElimination.
** Proposed Solution **
Splitting a critical edge is a local modification of the CFG. Moreover, as soon
as a critical edge is split, it is not critical anymore and thus cannot be a
candidate for critical edge splitting anymore. In other words, the predecessor
and successor of a basic block inserted on a critical edge cannot be inserted by
critical edge splitting.
Using these observations, we can pile up the splitting of critical edge and
apply then at once before updating the DT information.
The core of this patch moves the update of the MachineDominatorTree information
from MachineBasicBlock::SplitCriticalEdge to a lazy MachineDominatorTree.
** Performance **
Thanks to this patch, the motivating example compiles in 4- minutes instead of
6+ minutes. No test case added as the motivating example as nothing special but
being huge!
The binaries are strictly identical for all the llvm test-suite + SPECs with and
without this patch for both Os and O3.
Regarding compile time, I observed only noise, although on average I saw a
small improvement.
<rdar://problem/17894619>
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shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
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behavior based on other files defining DEBUG_TYPE, which means it cannot
define DEBUG_TYPE at all. This is actually better IMO as it forces folks
to define relevant DEBUG_TYPEs for their files. However, it requires all
files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't
already. I've updated all such files in LLVM and will do the same for
other upstream projects.
This still leaves one important change in how LLVM uses the DEBUG_TYPE
macro going forward: we need to only define the macro *after* header
files have been #include-ed. Previously, this wasn't possible because
Debug.h required the macro to be pre-defined. This commit removes that.
By defining DEBUG_TYPE after the includes two things are fixed:
- Header files that need to provide a DEBUG_TYPE for some inline code
can do so by defining the macro before their inline code and undef-ing
it afterward so the macro does not escape.
- We no longer have rampant ODR violations due to including headers with
different DEBUG_TYPE definitions. This may be mostly an academic
violation today, but with modules these types of violations are easy
to check for and potentially very relevant.
Where necessary to suppor headers with DEBUG_TYPE, I have moved the
definitions below the includes in this commit. I plan to move the rest
of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big
enough.
The comments in Debug.h, which were hilariously out of date already,
have been updated to reflect the recommended practice going forward.
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