This finds all of the references to a frame index in a function, and
sorts by the offset. If multiple instructions use the same offset,
nothing was breaking the tie for sorting.
This avoids the test failures the reverted r282999 introduced.
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Summary:
There are differences in codegen between Linux and Windows due to:
1. Using std::sort which uses quicksort which is a non-stable sort.
2. Iterating over Set data structure where the iteration order is
non deterministic.
Reviewers: arsenm, grosbach, junbuml, zinob, MatzeB
Subscribers: MatzeB, wdng
Differential Revision: https://reviews.llvm.org/D25695
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Avoid a number of implicit conversions from iterator to pointer by using
range-based for and MachineInstr&.
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LocalStackSlotPass assumes that isFrameOffsetLegal doesn't change its
answer when the base register changes. Unfortunately this isn't true
in thumb1, where SP-based loads allow a larger offset than
non-SP-based loads, and this causes the base register reuse code to
generate instructions that are unencodable, causing an assertion
failure.
Solve this by adding a BaseReg parameter to isFrameOffsetLegal, which
ARMBaseRegisterInfo can then make use of to give the correct answer.
Differential Revision: http://reviews.llvm.org/D8419
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This is the second patch in a small series. This patch contains the MachineInstruction and x86-64 backend pieces required to lower Statepoints. It does not include the code to actually generate the STATEPOINT machine instruction and as a result, the entire patch is currently dead code. I will be submitting the SelectionDAG parts within the next 24-48 hours. Since those pieces are by far the most complicated, I wanted to minimize the size of that patch. That patch will include the tests which exercise the functionality in this patch. The entire series can be seen as one combined whole in http://reviews.llvm.org/D5683.
The STATEPOINT psuedo node is generated after all gc values are explicitly spilled to stack slots. The purpose of this node is to wrap an actual call instruction while recording the spill locations of the meta arguments used for garbage collection and other purposes. The STATEPOINT is modeled as modifing all of those locations to prevent backend optimizations from forwarding the value from before the STATEPOINT to after the STATEPOINT. (Doing so would break relocation semantics for collectors which wish to relocate roots.)
The implementation of STATEPOINT is closely modeled on PATCHPOINT. Eventually, much of the code in this patch will be removed. The long term plan is to merge the functionality provided by statepoints and patchpoints. Merging their implementations in the backend is likely to be a good starting point.
Reviewed by: atrick, ributzka
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shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
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define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
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Just pass a MachineInstr reference rather than an MBB iterator.
Creating a MachineInstr& is the first thing every implementation did
anyway.
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This changes the PrologueEpilogInserter and LocalStackSlotAllocation passes to
follow the extended stack layout rules for sspstrong and sspreq.
The sspstrong layout rules are:
1. Large arrays and structures containing large arrays (>= ssp-buffer-size)
are closest to the stack protector.
2. Small arrays and structures containing small arrays (< ssp-buffer-size) are
2nd closest to the protector.
3. Variables that have had their address taken are 3rd closest to the
protector.
Differential Revision: http://llvm-reviews.chandlerc.com/D2546
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This changes the MachineFrameInfo API to use the new SSPLayoutKind information
produced by the StackProtector pass (instead of a boolean flag) and updates a
few pass dependencies (to preserve the SSP analysis).
The stack layout follows the same approach used prior to this change - i.e.,
only LargeArray stack objects will be placed near the canary and everything
else will be laid out normally. After this change, structures containing large
arrays will also be placed near the canary - a case previously missed by the
old implementation.
Out of tree targets will need to update their usage of
MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument.
The next patch will implement the rules for sspstrong and sspreq. The end goal
is to support ssp-strong stack layout rules.
WIP.
Differential Revision: http://llvm-reviews.chandlerc.com/D2158
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First, taking advantage of the fact that the virtual base registers are allocated in order of the local frame offsets, remove the quadratic register-searching behavior. Because of the ordering, we only need to check the last virtual base register created.
Second, store the frame index in the FrameRef structure, and get the frame index and the local offset from this structure at the top of the loop iteration. This allows us to de-nest the loops in insertFrameReferenceRegisters (and I think makes the code cleaner). I also moved the needsFrameBaseReg check into the first loop over instructions so that we don't bother pushing FrameRefs for instructions that don't want a virtual base register anyway.
Lastly, and this is the only functionality change, avoid the creation of single-use virtual base registers. These are currently not useful because, in general, they end up replacing what would be one r+r instruction with an add and a r+i instruction. Committing this removes the XFAIL in CodeGen/PowerPC/2007-09-07-LoadStoreIdxForms.ll
Jim has okayed this off-list.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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The getPointerRegClass() hook can return register classes that depend on
the calling convention of the current function (ptr_rc_tailcall).
So far, we have been able to infer the calling convention from the
subtarget alone, but as we add support for multiple calling conventions
per target, that no longer works.
Patch by Yiannis Tsiouris!
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Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.
While cleaning up declarations, cleaned up comments (sorry for large diff).
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may be called. If the entry block is empty, the insertion point iterator will be
the "end()" value. Calling ->getParent() on it (among others) causes problems.
Modify materializeFrameBaseRegister to take the machine basic block and insert
the frame base register at the beginning of that block. (It's very similar to
what the code does all ready. The only difference is that it will always insert
at the beginning of the entry block instead of after a previous materialization
of the frame base register. I doubt that that matters here.)
<rdar://problem/8782198>
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1. Allocate them in the entry block of the function to enable function-wide
re-use. The instructions to create them should be re-materializable, so
there shouldn't be additional cost compared to creating them local
to the basic blocks where they are used.
2. Collect all of the frame index references for the function and sort them
by the local offset referenced. Iterate over the sorted list to
allocate the virtual base registers. This enables creation of base
registers optimized for positive-offset access of frame references.
(Note: This may be appropriate to later be a target hook to do the
sorting in a target appropriate manner. For now it's done here for
simplicity.)
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