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llvm/examples/ModuleMaker/ModuleMaker.cpp
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//===- examples/ModuleMaker/ModuleMaker.cpp - Example project ---*- C++ -*-===//
//
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// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
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//===----------------------------------------------------------------------===//
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//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bytecode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Bytecode/Writer.h"
#include "llvm/Support/Streams.h"
using namespace llvm;
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int main() {
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test");
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// Create the main function: first create the type 'int ()'
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FunctionType *FT = FunctionType::get(Type::Int32Ty, std::vector<const Type*>(),
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/*not vararg*/false);
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// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = new Function(FT, Function::ExternalLinkage, "main", M);
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// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = new BasicBlock("EntryBlock", F);
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// Get pointers to the constant integers...
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Value *Two = ConstantInt::get(Type::Int32Ty, 2);
Value *Three = ConstantInt::get(Type::Int32Ty, 3);
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// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::create(Instruction::Add, Two, Three,
"addresult");
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// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
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// Create the return instruction and add it to the basic block
BB->getInstList().push_back(new ReturnInst(Add));
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// Output the bytecode file to stdout
WriteBytecodeToFile(M, cout);
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// Delete the module and all of its contents.
delete M;
return 0;
}