mirror of
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265 lines
7.7 KiB
Plaintext
265 lines
7.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="mud_dll" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=mud_dll - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "mud.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mud.mak" CFG="mud_dll - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "mud_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "mud_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "mud_dll - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../lib"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MUD_EXPORTS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /I "C:\Program Files\Microsoft SDK\include" /I "./include" /I "../f5/include" /I "../mpimanager/include" /I "../musyx_io/include" /I "../diskio/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MUD_EXPORTS" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib mpr.lib scriptHOSTDLL.lib musyx_io.lib /nologo /dll /machine:I386 /out:"../mud.dll" /libpath:"C:\Program Files\Microsoft SDK\lib" /libpath:"../lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "mud_dll - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../lib"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MUD_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "C:\Program Files\Microsoft SDK\include" /I "./include" /I "../f5/include" /I "../mpimanager/include" /I "../musyx_io/include" /I "../diskio/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MUD_EXPORTS" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib shlwapi.lib mpr.lib scriptHOSTDLL.lib musyx_io_d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcd" /out:"../mud_d.dll" /pdbtype:sept /libpath:"C:\Program Files\Microsoft SDK\lib" /libpath:"../lib"
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!ENDIF
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# Begin Target
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# Name "mud_dll - Win32 Release"
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# Name "mud_dll - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\src\DLLMain.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDBaseInterface.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\musyx_io\src\MUDBaseNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDBaseNodeSet.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDDataBaseBuilder.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDMPIManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDServiceInOut.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDServiceInOutInterface.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\src\MUDUndoList.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Group "mud"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\include\mud\Globals.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDAccessBaseInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDBaseInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDBaseNodeInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDBaseNodeInterfaceList.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDBaseNodeSet.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDDataBaseBuilder.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDDate.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDDeletedNode.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDIDTransInfo.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDIDTransList.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDModificationInfo.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDMPIManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDNodeCallbackList.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDProperties.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDRootInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDServiceDataBase.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDServiceDataBaseInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDServiceInOut.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDServiceInOutInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDServiceScript.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDServiceScriptInterface.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDTypes.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDTypeStorage.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDUndoEntry.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDUndoGroup.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDUndoInfo.h
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# End Source File
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# Begin Source File
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SOURCE=.\include\mud\MUDUndoList.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\include\scripthost.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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