Files

15 lines
332 B
C++

#ifndef CPLAYERGUN_H
#define CPLAYERGUN_H
#include "PrimeAPI.h"
class CPlayerGun
{
public:
void ChangeWeapon(const CPlayerState& rPlayerState, CStateManager& rStateMgr);
void StopChargeSound(CStateManager& rStateMgr);
void DropPowerBomb(CStateManager& rStateMgr) const;
void FireSecondary(CStateManager& rStateMgr);
};
#endif