Files
2019-04-08 01:07:44 -07:00

14 lines
230 B
C++

#ifndef CGAMEAREA_HPP
#define CGAMEAREA_HPP
class CStateManager;
class CGameArea
{
public:
void StartStreamIn(CStateManager&);
void Validate(CStateManager&);
void LoadScriptObjects(CStateManager&);
};
#endif // CGAMEAREA_HPP