#ifndef CMAIN_HPP #define CMAIN_HPP #include enum EFlowState { kFlowState_None, kFlowState_WinBad, kFlowState_WinGood, kFlowState_WinBest, kFlowState_LoseGame, kFlowState_Default, kFlowState_StateSetter, }; class CMain { public: DECLARE_FIELD(EFlowState, FlowState, 0x12C); }; #endif // CMAIN_HPP