#ifndef CRELANGLE_HPP #define CRELANGLE_HPP class CRelAngle { public: float mAngle; // All functions inlined in Metroid Prime inline CRelAngle () {} inline CRelAngle(float inAngle) : mAngle(inAngle) {} inline CRelAngle& operator=(float inAngle) { mAngle = inAngle; return *this; } }; #endif // CRELANGLE_HPP