mirror of
https://github.com/AxioDL/LibCommon.git
synced 2026-03-30 11:47:23 -07:00
7f20a5ef97
Makes any future potential of a class unlikely.
164 lines
5.7 KiB
C++
164 lines
5.7 KiB
C++
#ifndef AXIO_CBINARYWRITER_H
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#define AXIO_CBINARYWRITER_H
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#include "Common/CFourCC.h"
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#include "Common/FileIO/CFileOutStream.h"
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#include "Common/Serialization/IArchive.h"
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class CBinaryWriter : public IArchive
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{
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struct SParameter
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{
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uint32_t Offset;
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uint32_t NumSubParams;
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};
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std::vector<SParameter> mParamStack;
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IOutputStream *mpStream = nullptr;
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uint32_t mMagic = 0;
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bool mOwnsStream = false;
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public:
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explicit CBinaryWriter(const TString& rkFilename, uint32_t Magic, uint16_t FileVersion = 0, EGame Game = EGame::Invalid)
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: mMagic(Magic)
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, mOwnsStream(true)
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{
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mArchiveFlags = AF_Writer | AF_Binary;
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mpStream = new CFileOutStream(rkFilename, std::endian::big);
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if (mpStream->IsValid())
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{
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mpStream->WriteS32(0); // Magic is written after the rest of the file has been successfully written
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SetVersion(skCurrentArchiveVersion, FileVersion, Game);
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}
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mpStream->WriteU16(mArchiveVersion);
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mpStream->WriteU16(mFileVersion);
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mpStream->WriteFourCC(GameTo4CC(mGame).ToU32());
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InitParamStack();
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}
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explicit CBinaryWriter(IOutputStream *pStream, uint16_t FileVersion = 0, EGame Game = EGame::Invalid)
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{
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ASSERT(pStream && pStream->IsValid());
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mArchiveFlags = AF_Writer | AF_Binary;
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mpStream = pStream;
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SetVersion(skCurrentArchiveVersion, FileVersion, Game);
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InitParamStack();
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}
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explicit CBinaryWriter(IOutputStream *pStream, const CSerialVersion& rkVersion)
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{
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ASSERT(pStream && pStream->IsValid());
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mArchiveFlags = AF_Writer | AF_Binary;
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mpStream = pStream;
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SetVersion(rkVersion);
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InitParamStack();
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}
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~CBinaryWriter() override
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{
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// Ensure all params have been finished
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ASSERT(mParamStack.size() == 1);
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// Finish root param
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ParamEnd();
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// Write magic and delete stream
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if (mOwnsStream)
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{
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mpStream->GoTo(0);
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mpStream->WriteU32(mMagic);
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delete mpStream;
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}
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}
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bool IsValid() const { return mpStream->IsValid(); }
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private:
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void InitParamStack()
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{
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mParamStack.reserve(20);
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mpStream->WriteU32(0xFFFFFFFF);
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mpStream->WriteU32(0); // Size filler
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mParamStack.push_back(SParameter{mpStream->Tell(), 0});
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}
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public:
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// Interface
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bool ParamBegin(const char* pkName, uint32_t Flags) override
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{
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// Update parent param
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mParamStack.back().NumSubParams++;
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if (mParamStack.back().NumSubParams == 1)
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mpStream->WriteS32(-1); // Sub-param count filler
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// Write param metadata
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uint32_t ParamID = TString(pkName).Hash32();
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mpStream->WriteU32(ParamID);
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mpStream->WriteS32(-1); // Param size filler
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// Add new param to the stack
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mParamStack.push_back(SParameter{mpStream->Tell(), 0});
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return true;
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}
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void ParamEnd() override
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{
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// Write param size
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SParameter& rParam = mParamStack.back();
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uint32_t StartOffset = rParam.Offset;
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uint32_t EndOffset = mpStream->Tell();
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uint32_t ParamSize = (EndOffset - StartOffset);
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mpStream->GoTo(StartOffset - 4);
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mpStream->WriteU32(ParamSize);
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// Write param child count
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if (rParam.NumSubParams > 0 || mParamStack.size() == 1)
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{
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mpStream->WriteU32(rParam.NumSubParams);
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}
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mpStream->GoTo(EndOffset);
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mParamStack.pop_back();
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}
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bool PreSerializePointer(void*& Pointer, uint32_t Flags) override
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{
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bool ValidPtr = (Pointer != nullptr);
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*this << SerialParameter("PointerValid", ValidPtr);
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return ValidPtr;
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}
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virtual void SerializeContainerSize(uint32_t& rSize, const TString& /*rkElemName*/)
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{
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// Normally handled by ParamBegin and ParamEnd but we need to do something here to account for zero-sized containers
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if (rSize == 0)
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mpStream->WriteS32(0);
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}
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void SerializePrimitive(bool& rValue, uint32_t Flags) override { mpStream->WriteBool(rValue); }
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void SerializePrimitive(char& rValue, uint32_t Flags) override { mpStream->WriteS8(rValue); }
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void SerializePrimitive(int8_t& rValue, uint32_t Flags) override { mpStream->WriteS8(rValue); }
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void SerializePrimitive(uint8_t& rValue, uint32_t Flags) override { mpStream->WriteU8(rValue); }
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void SerializePrimitive(int16_t& rValue, uint32_t Flags) override { mpStream->WriteS16(rValue); }
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void SerializePrimitive(uint16_t& rValue, uint32_t Flags) override { mpStream->WriteU16(rValue); }
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void SerializePrimitive(int32_t& rValue, uint32_t Flags) override { mpStream->WriteS32(rValue); }
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void SerializePrimitive(uint32_t& rValue, uint32_t Flags) override { mpStream->WriteU32(rValue); }
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void SerializePrimitive(int64_t& rValue, uint32_t Flags) override { mpStream->WriteS64(rValue); }
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void SerializePrimitive(uint64_t& rValue, uint32_t Flags) override { mpStream->WriteU64(rValue); }
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void SerializePrimitive(float& rValue, uint32_t Flags) override { mpStream->WriteF32(rValue); }
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void SerializePrimitive(double& rValue, uint32_t Flags) override { mpStream->WriteF64(rValue); }
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void SerializePrimitive(TString& rValue, uint32_t Flags) override { mpStream->WriteSizedString(rValue); }
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void SerializePrimitive(CFourCC& rValue, uint32_t Flags) override { rValue.Write(*mpStream); }
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void SerializePrimitive(CAssetID& rValue, uint32_t Flags) override { rValue.Write(*mpStream, CAssetID::GameIDLength(Game())); }
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void SerializeBulkData(void* pData, uint32_t Size, uint32_t Flags) override { mpStream->WriteBytes(pData, Size); }
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};
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#endif // AXIO_CBINARYWRITER_H
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