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https://github.com/AxioDL/LibCommon.git
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28bb335317
Avoids dumping extremely common names into the global namespace.
101 lines
4.3 KiB
C++
101 lines
4.3 KiB
C++
#ifndef AXIO_CBASICBINARYWRITER_H
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#define AXIO_CBASICBINARYWRITER_H
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#include "Common/CFourCC.h"
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#include "Common/FileIO/IOutputStream.h"
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#include "Common/FileIO/CFileOutStream.h"
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#include "Common/Serialization/IArchive.h"
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// This is a basic binary reader that doesn't do any checks on parameter names.
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// This is the fastest serializer, but it relies entirely on parameter order so
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// changes to file structure will break old versions of the file. Use carefully!
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class CBasicBinaryWriter : public IArchive
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{
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IOutputStream *mpStream = nullptr;
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uint32_t mMagic = 0;
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bool mOwnsStream = true;
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public:
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explicit CBasicBinaryWriter(const TString& rkFilename, uint32_t Magic, uint16_t FileVersion, EGame Game)
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: mMagic(Magic)
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{
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mArchiveFlags = AF_Binary | AF_Writer | AF_NoSkipping;
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mpStream = new CFileOutStream(rkFilename, std::endian::big);
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if (mpStream->IsValid())
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{
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mpStream->WriteS32(0); // Magic is written after the rest of the file is successfully saved
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SetVersion(skCurrentArchiveVersion, FileVersion, Game);
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SerializeVersion();
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}
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}
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explicit CBasicBinaryWriter(IOutputStream *pStream, uint16_t FileVersion, EGame Game)
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: mOwnsStream(false)
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{
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ASSERT(pStream->IsValid());
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mArchiveFlags = AF_Binary | AF_Writer | AF_NoSkipping;
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mpStream = pStream;
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SetVersion(skCurrentArchiveVersion, FileVersion, Game);
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}
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explicit CBasicBinaryWriter(IOutputStream *pStream, const CSerialVersion& rkVersion)
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: mOwnsStream(false)
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{
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ASSERT(pStream->IsValid());
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mArchiveFlags = AF_Binary | AF_Writer | AF_NoSkipping;
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mpStream = pStream;
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SetVersion(rkVersion);
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}
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~CBasicBinaryWriter() override
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{
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// Write magic and delete stream
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if (mOwnsStream)
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{
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mpStream->GoTo(0);
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mpStream->WriteU32(mMagic);
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delete mpStream;
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}
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}
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bool IsValid() const { return mpStream->IsValid(); }
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// Interface
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virtual bool IsReader() const { return false; }
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virtual bool IsWriter() const { return true; }
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virtual bool IsTextFormat() const { return false; }
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bool ParamBegin(const char*, uint32_t) override { return true; }
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void ParamEnd() override {}
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bool PreSerializePointer(void*& Pointer, uint32_t Flags) override
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{
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bool ValidPtr = (Pointer != nullptr);
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mpStream->WriteBool(ValidPtr);
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return ValidPtr;
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}
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virtual void SerializeContainerSize(uint32_t& rSize, const TString&) { mpStream->WriteU32(rSize); }
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void SerializePrimitive(bool& rValue, uint32_t Flags) override { mpStream->WriteBool(rValue); }
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void SerializePrimitive(char& rValue, uint32_t Flags) override { mpStream->WriteS8(rValue); }
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void SerializePrimitive(int8_t& rValue, uint32_t Flags) override { mpStream->WriteS8(rValue); }
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void SerializePrimitive(uint8_t& rValue, uint32_t Flags) override { mpStream->WriteU8(rValue); }
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void SerializePrimitive(int16_t& rValue, uint32_t Flags) override { mpStream->WriteS16(rValue); }
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void SerializePrimitive(uint16_t& rValue, uint32_t Flags) override { mpStream->WriteU16(rValue); }
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void SerializePrimitive(int32_t& rValue, uint32_t Flags) override { mpStream->WriteS32(rValue); }
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void SerializePrimitive(uint32_t& rValue, uint32_t Flags) override { mpStream->WriteU32(rValue); }
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void SerializePrimitive(int64_t& rValue, uint32_t Flags) override { mpStream->WriteS64(rValue); }
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void SerializePrimitive(uint64_t& rValue, uint32_t Flags) override { mpStream->WriteU64(rValue); }
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void SerializePrimitive(float& rValue, uint32_t Flags) override { mpStream->WriteF32(rValue); }
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void SerializePrimitive(double& rValue, uint32_t Flags) override { mpStream->WriteF64(rValue); }
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void SerializePrimitive(TString& rValue, uint32_t Flags) override { mpStream->WriteSizedString(rValue); }
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void SerializePrimitive(CFourCC& rValue, uint32_t Flags) override { rValue.Write(*mpStream); }
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void SerializePrimitive(CAssetID& rValue, uint32_t Flags) override { rValue.Write(*mpStream, CAssetID::GameIDLength(Game())); }
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void SerializeBulkData(void* pData, uint32_t Size, uint32_t Flags) override { mpStream->WriteBytes(pData, Size); }
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};
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#endif // CBASICBINARYWRITER
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