The freelist is freed at a constant rate independent of the actual usage
requirements. That's bad in scenarios where usage comes in bursts. The end
of a burst puts the objects on the free list and freeing proceeds even when
the next burst which requires objects started again.
Keep track of the usage with a exponentially wheighted moving average and
take that into account in the worker function which frees objects from the
free list.
This further reduces the kmem_cache allocation/free rate for a full kernel
compile:
kmem_cache_alloc() kmem_cache_free()
Baseline: 225k 173k
Usage: 170k 117k
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/87bjznhme2.ffs@tglx
Right now the per CPU pools are only refilled when they become
empty. That's suboptimal especially when there are still non-freed objects
in the to free list.
Check whether an allocation from the per CPU pool emptied a batch and try
to allocate from the free pool if that still has objects available.
kmem_cache_alloc() kmem_cache_free()
Baseline: 295k 245k
Refill: 225k 173k
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164914.439053085@linutronix.de
In situations where objects are rapidly allocated from the pool and handed
back, the size of the per CPU pool turns out to be too small.
Double the size of the per CPU pool.
This reduces the kmem cache allocation and free operations during a kernel compile:
alloc free
Baseline: 380k 330k
Double size: 295k 245k
Especially the reduction of allocations is important because that happens
in the hot path when objects are initialized.
The maximum increase in per CPU pool memory consumption is about 2.5K per
online CPU, which is acceptable.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164914.378676302@linutronix.de
Adding and removing single objects in a loop is bad in terms of lock
contention and cache line accesses.
To implement batching, record the last object in a batch in the object
itself. This is trivialy possible as hlists are strictly stacks. At a batch
boundary, when the first object is added to the list the object stores a
pointer to itself in debug_obj::batch_last. When the next object is added
to the list then the batch_last pointer is retrieved from the first object
in the list and stored in the to be added one.
That means for batch processing the first object always has a pointer to
the last object in a batch, which allows to move batches in a cache line
efficient way and reduces the lock held time.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164914.258995000@linutronix.de
Move the debug_obj::object pointer into a union and add a pointer to the
last node in a batch. That allows to implement batch processing efficiently
by utilizing the stack property of hlist:
When the first object of a batch is added to the list, then the batch
pointer is set to the hlist node of the object itself. Any subsequent add
retrieves the pointer to the last node from the first object in the list
and uses that for storing the last node pointer in the newly added object.
Add the pointer to the data structure and ensure that all relevant pool
sizes are strictly batch sized. The actual batching implementation follows
in subsequent changes.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164914.139204961@linutronix.de
__free_object() is uncomprehensibly complex. The same can be achieved by:
1) Adding the object to the per CPU pool
2) If that pool is full, move a batch of objects into the global pool
or if the global pool is full into the to free pool
This also prepares for batch processing.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164913.955542307@linutronix.de
The current allocation scheme tries to allocate from the per CPU pool
first. If that fails it allocates one object from the global pool and then
refills the per CPU pool from the global pool.
That is in the way of switching the pool management to batch mode as the
global pool needs to be a strict stack of batches, which does not allow
to allocate single objects.
Rework the code to refill the per CPU pool first and then allocate the
object from the refilled batch. Also try to allocate from the to free pool
first to avoid freeing and reallocating objects.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164913.893554162@linutronix.de
The contention on the global pool lock can be reduced by strict batch
processing where batches of objects are moved from one list head to another
instead of moving them object by object. This also reduces the cache
footprint because it avoids the list walk and dirties at maximum three
cache lines instead of potentially up to eighteen.
To prepare for that, move the hlist head and related counters into a
struct.
No functional change.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Zhen Lei <thunder.leizhen@huawei.com>
Link: https://lore.kernel.org/all/20241007164913.646171170@linutronix.de
The contention on the global pool_lock can be massive when the global pool
needs to be refilled and many CPUs try to handle this.
Address this by:
- splitting the refill from free list and allocation.
Refill from free list has no constraints vs. the context on RT, so
it can be tried outside of the RT specific preemptible() guard
- Let only one CPU handle the free list
- Let only one CPU do allocations unless the pool level is below
half of the minimum fill level.
Suggested-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Zhen Lei <thunder.leizhen@huawei.com>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Link: https://lore.kernel.org/all/20240911083521.2257-4-thunder.leizhen@huawei.com-
Link: https://lore.kernel.org/all/20241007164913.582118421@linutronix.de
--
lib/debugobjects.c | 84 +++++++++++++++++++++++++++++++++++++----------------
1 file changed, 59 insertions(+), 25 deletions(-)
debug_objects_mem_init() is invoked from mm_core_init() before work queues
are available. If debug_objects_mem_init() destroys the kmem cache in the
error path it causes an Oops in __queue_work():
Oops: Oops: 0000 [#1] PREEMPT SMP PTI
RIP: 0010:__queue_work+0x35/0x6a0
queue_work_on+0x66/0x70
flush_all_cpus_locked+0xdf/0x1a0
__kmem_cache_shutdown+0x2f/0x340
kmem_cache_destroy+0x4e/0x150
mm_core_init+0x9e/0x120
start_kernel+0x298/0x800
x86_64_start_reservations+0x18/0x30
x86_64_start_kernel+0xc5/0xe0
common_startup_64+0x12c/0x138
Further the object cache pointer is used in various places to check for
early boot operation. It is exposed before the replacments for the static
boot time objects are allocated and the self test operates on it.
This can be avoided by:
1) Running the self test with the static boot objects
2) Exposing it only after the replacement objects have been added to
the pool.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Link: https://lore.kernel.org/all/20241007164913.137021337@linutronix.de