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288 lines
9.8 KiB
Java
288 lines
9.8 KiB
Java
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.util;
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import android.view.Display;
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/**
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* A structure describing general information about a display, such as its
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* size, density, and font scaling.
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* <p>To access the DisplayMetrics members, initialize an object like this:</p>
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* <pre> DisplayMetrics metrics = new DisplayMetrics();
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* getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
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*/
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public class DisplayMetrics {
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/**
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* Standard quantized DPI for low-density screens.
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*/
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public static final int DENSITY_LOW = 120;
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/**
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* Standard quantized DPI for medium-density screens.
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*/
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public static final int DENSITY_MEDIUM = 160;
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/**
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* This is a secondary density, added for some common screen configurations.
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* It is recommended that applications not generally target this as a first
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* class density -- that is, don't supply specific graphics for this
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* density, instead allow the platform to scale from other densities
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* (typically {@link #DENSITY_HIGH}) as
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* appropriate. In most cases (such as using bitmaps in
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* {@link android.graphics.drawable.Drawable}) the platform
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* can perform this scaling at load time, so the only cost is some slight
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* startup runtime overhead.
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*
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* <p>This density was original introduced to correspond with a
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* 720p TV screen: the density for 1080p televisions is
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* {@link #DENSITY_XHIGH}, and the value here provides the same UI
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* size for a TV running at 720p. It has also found use in 7" tablets,
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* when these devices have 1280x720 displays.
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*/
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public static final int DENSITY_TV = 213;
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/**
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* Standard quantized DPI for high-density screens.
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*/
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public static final int DENSITY_HIGH = 240;
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/**
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* Standard quantized DPI for extra-high-density screens.
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*/
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public static final int DENSITY_XHIGH = 320;
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/**
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* Intermediate density for screens that sit somewhere between
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* {@link #DENSITY_XHIGH} (320dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
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* This is not a density that applications should target, instead relying
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* on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
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*/
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public static final int DENSITY_400 = 400;
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/**
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* Standard quantized DPI for extra-extra-high-density screens. Applications
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* should not generally worry about this density; relying on XHIGH graphics
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* being scaled up to it should be sufficient for almost all cases.
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*/
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public static final int DENSITY_XXHIGH = 480;
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/**
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* Standard quantized DPI for extra-extra-extra-high-density screens. Applications
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* should not generally worry about this density; relying on XHIGH graphics
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* being scaled up to it should be sufficient for almost all cases. A typical
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* use of this density would be 4K television screens -- 3840x2160, which
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* is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
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*/
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public static final int DENSITY_XXXHIGH = 640;
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/**
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* The reference density used throughout the system.
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*/
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public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
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/**
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* Scaling factor to convert a density in DPI units to the density scale.
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* @hide
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*/
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public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
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/**
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* The device's density.
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* @hide because eventually this should be able to change while
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* running, so shouldn't be a constant.
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* @deprecated There is no longer a static density; you can find the
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* density for a display in {@link #densityDpi}.
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*/
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@Deprecated
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public static int DENSITY_DEVICE = getDeviceDensity();
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/**
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* The absolute width of the display in pixels.
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*/
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public int widthPixels;
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/**
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* The absolute height of the display in pixels.
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*/
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public int heightPixels;
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/**
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* The logical density of the display. This is a scaling factor for the
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* Density Independent Pixel unit, where one DIP is one pixel on an
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* approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
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* providing the baseline of the system's display. Thus on a 160dpi screen
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* this density value will be 1; on a 120 dpi screen it would be .75; etc.
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*
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* <p>This value does not exactly follow the real screen size (as given by
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* {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
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* the overall UI in steps based on gross changes in the display dpi. For
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* example, a 240x320 screen will have a density of 1 even if its width is
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* 1.8", 1.3", etc. However, if the screen resolution is increased to
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* 320x480 but the screen size remained 1.5"x2" then the density would be
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* increased (probably to 1.5).
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*
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* @see #DENSITY_DEFAULT
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*/
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public float density;
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/**
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* The screen density expressed as dots-per-inch. May be either
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* {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
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*/
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public int densityDpi;
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/**
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* A scaling factor for fonts displayed on the display. This is the same
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* as {@link #density}, except that it may be adjusted in smaller
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* increments at runtime based on a user preference for the font size.
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*/
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public float scaledDensity;
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/**
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* The exact physical pixels per inch of the screen in the X dimension.
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*/
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public float xdpi;
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/**
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* The exact physical pixels per inch of the screen in the Y dimension.
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*/
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public float ydpi;
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/**
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* The reported display width prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public int noncompatWidthPixels;
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/**
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* The reported display height prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public int noncompatHeightPixels;
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/**
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* The reported display density prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public float noncompatDensity;
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/**
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* The reported display density prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public int noncompatDensityDpi;
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/**
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* The reported scaled density prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public float noncompatScaledDensity;
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/**
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* The reported display xdpi prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public float noncompatXdpi;
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/**
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* The reported display ydpi prior to any compatibility mode scaling
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* being applied.
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* @hide
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*/
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public float noncompatYdpi;
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public DisplayMetrics() {
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setToDefaults();
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}
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public void setTo(DisplayMetrics o) {
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widthPixels = o.widthPixels;
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heightPixels = o.heightPixels;
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density = o.density;
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densityDpi = o.densityDpi;
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scaledDensity = o.scaledDensity;
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xdpi = o.xdpi;
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ydpi = o.ydpi;
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noncompatWidthPixels = o.noncompatWidthPixels;
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noncompatHeightPixels = o.noncompatHeightPixels;
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noncompatDensity = o.noncompatDensity;
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noncompatDensityDpi = o.noncompatDensityDpi;
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noncompatScaledDensity = o.noncompatScaledDensity;
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noncompatXdpi = o.noncompatXdpi;
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noncompatYdpi = o.noncompatYdpi;
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}
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public void setToDefaults() {
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widthPixels = Display.window_width;
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heightPixels = Display.window_height;
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density = DENSITY_DEVICE / (float)DENSITY_DEFAULT;
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densityDpi = DENSITY_DEVICE;
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scaledDensity = density;
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xdpi = DENSITY_DEVICE;
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ydpi = DENSITY_DEVICE;
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noncompatWidthPixels = widthPixels;
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noncompatHeightPixels = heightPixels;
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noncompatDensity = density;
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noncompatDensityDpi = densityDpi;
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noncompatScaledDensity = scaledDensity;
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noncompatXdpi = xdpi;
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noncompatYdpi = ydpi;
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}
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@Override
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public boolean equals(Object o) {
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return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
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}
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/**
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* Returns true if these display metrics equal the other display metrics.
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*
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* @param other The display metrics with which to compare.
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* @return True if the display metrics are equal.
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*/
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public boolean equals(DisplayMetrics other) {
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return equalsPhysical(other) && scaledDensity == other.scaledDensity && noncompatScaledDensity == other.noncompatScaledDensity;
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}
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/**
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* Returns true if the physical aspects of the two display metrics
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* are equal. This ignores the scaled density, which is a logical
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* attribute based on the current desired font size.
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*
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* @param other The display metrics with which to compare.
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* @return True if the display metrics are equal.
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* @hide
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*/
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public boolean equalsPhysical(DisplayMetrics other) {
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return other != null && widthPixels == other.widthPixels && heightPixels == other.heightPixels && density == other.density && densityDpi == other.densityDpi && xdpi == other.xdpi && ydpi == other.ydpi && noncompatWidthPixels == other.noncompatWidthPixels && noncompatHeightPixels == other.noncompatHeightPixels && noncompatDensity == other.noncompatDensity && noncompatDensityDpi == other.noncompatDensityDpi && noncompatXdpi == other.noncompatXdpi && noncompatYdpi == other.noncompatYdpi;
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}
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@Override
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public int hashCode() {
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return widthPixels * heightPixels * densityDpi;
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}
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@Override
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public String toString() {
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return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
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", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
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", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
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}
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private static int getDeviceDensity() {
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// qemu.sf.lcd_density can be used to override ro.sf.lcd_density
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// when running in the emulator, allowing for dynamic configurations.
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// The reason for this is that ro.sf.lcd_density is write-once and is
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// set by the init process when it parses build.prop before anything else.
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return DENSITY_DEFAULT;
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}
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}
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