Files
android_translation_layer/src/api-impl/android/view/InputDevice.java
Mis012 b801f0fb3c implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00

12 lines
197 B
Java

package android.view;
public class InputDevice {
public static int[] getDeviceIds() {
return new int[]{0}; // might work?
}
public static InputDevice getDevice(int id) {
return null;
}
}