Unity can't comprehend that a directory name could end in .apk, and will not handle
obb files properly if the path to the obb file includes such a folder.
To convert your existing app data dirs to the new scheme, simply `cd` into
the app_data_dir (`~/.local/share/android_translation_layer` by default)
and run `find . -maxdepth 1 -exec mv {} {}_ \;`
Adds a special treatment for the main Looper to not block in java code,
but instead return to glib managed thread loop. Timeouts in the mainloop
are now handled using g_timeout_add_full().
Also defer Activity construction, so that every thing is set up properly
when the constructor runs.
currently, our "not-actually-a-queue" implementation is quite ugly,
hopefully it might be possible to make it look somewhat sane while
not needing to make it as much of a queue as it is on android
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface
currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported
ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)